To adjust the perspective, enter a value between 0 and 160 in the Perspective text box. A smaller angle is similar to a telephoto camera lens;
a larger lens angle is similar to a wide-angle camera lens.
Note: A lens angle that is higher than 150 may result in objects extending beyond your point of view and appearing distorted. Also, keep in mind
that there are object x, y, and z axes and global x, y, and z axes. Object axes remain relative to an object’s position in its 3D space. Global axes
remain fixed relative to the computer screen; the x axis lies horizontally, the y axis lies vertically, and the z axis lies perpendicular to the computer
screen.
Object axes (in black) move with the object; global axes (in gray) are fixed.
Extrude & Bevel options
Extrude DepthSets the depth of the object, using a value between 0 and 2000.
CapSpecifies whether the object appears solid (Revolve Cap On ) or hollow (Revolve Cap Off ).
BevelApplies the type of beveled edge you choose along the depth (z axis) of the object.
HeightSets the height between 1 and 100. Bevel heights that are too large for an object may cause the object to self-intersect and produce
unexpected results.
Bevel Extent Out Adds the bevel to the object’s original shape.
Bevel Extent In Carves the bevel out of the object’s original shape.
Extruded object with cap (top left) compared to no cap (top right); object without a beveled edge (bottom left) compared to object with a beveled
edge (bottom right)
Revolve options
AngleSets the number of degrees to revolve the path, between 0 and 360.
CapSpecifies whether the object appears solid (Revolve Cap On ) or hollow (Revolve Cap Off ).
OffsetAdds distance between the revolve axis and the path, to create a ring-shaped object, for instance. You can enter a value between 0 and
1000.
FromSets the axis around which the object revolves, either the Left Edge or Right Edge.
Surface shading options
SurfaceLets you choose options for the shading surfaces:
WireframeOutlines the contours of the object’s geometry and makes each surface transparent.
No ShadingAdds no new surface properties to the object. The 3D object has the same color as the original 2D object.
Diffuse ShadingMakes the object reflect light in a soft, diffuse pattern.
Plastic ShadingMakes the object reflect light as if it were made of a shiny, high-gloss material.
Note: Depending on what option you choose, different lighting options are available. If the object only uses the 3D Rotate effect, the only
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