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Surface choices available are Diffuse Shading or No Shading.
Light Intensity Controls the light intensity between 0% and 100%.
Ambient Light Controls the global lighting, which changes the brightness of all the object’s surfaces uniformly. Enter a value between 0% and
100%.
Highlight Intensity Controls how much the object reflects light, with values ranging from 0% to 100%. Lower values produce a matte surface, and
higher values create a shinier-looking surface.
Highlight Size Controls the size of the highlight from large (100%) to small (0%).
Blend Steps Controls how smoothly the shading appears across the object’s surfaces. Enter a value between 1 and 256. Higher numbers
produce smoother shades and more paths than lower numbers.
Draw Hidden Faces Displays the object’s hidden backfaces. The backfaces are visible if the object is transparent, or if the object is expanded and
then pulled apart.
Note: If your object has transparency and you want the hidden backfaces to display through the transparent front faces, apply the Object > Group
command to the object before you apply the 3D effect.
Preserve Spot Color (Extrude & Bevel effect, Revolve effect, and Rotate effect) Lets you preserve spot colors in the object. Spot colors can’t
be preserved if you chose Custom for the Shading Color option.
Examples of different surface shading choices
A. Wireframe B. No shading C. Diffuse shading D. Plastic shading
Lighting options
Light Defines where the light is. Drag the light to where you want it on the sphere.
Move Light Back button Moves the selected light behind the object.
Move Light Front button Moves the selected light in front of the object.
New Light button Adds a light. By default, new lights appear in the front center of the sphere.
Delete Light button Deletes the selected light.
Note: By default, 3D Effects assigns one light to an object. You can add and delete lights, but the object must always have at least one light.
Light Intensity Changes the selected light’s intensity between 0% and 100%.
Shading Color Controls the object’s shading color, depending on the command you choose:
None Adds no color to the shading.
Custom Lets you choose a custom color. If you choose this option, click the Shade Color box to select a color in the Color Picker. Spot
colors are changed to process colors.
Black Overprint Avoids process colors if you’re using a spot color workflow. The object is shaded by overprinting shades of black on top
of the object’s fill color. To view the shading, choose View >Overprint Preview.
Preserve Spot Color Lets you preserve spot colors in the object. Spot colors can’t be preserved if you chose Custom for the Shading
Color option.
Lighting Sphere
A. Selected light in front B. Move selected light to back or front button C. New light button D. Delete light button
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