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Extruded object without a beveled edge (left) compared to object with Bevel Extent In (middle) and with Bevel Extent Out (right)
Create a 3D object by revolving
Revolving sweeps a path or profile in a circular direction around the global y axis (revolve axis) to create a 3D object. Because the revolve axis is
vertically fixed, the open or closed path that you revolve typically needs to depict half of the desired 3D object’s profile in a vertical and front-facing
position; you can then rotate the 3D object’s position in the effect’s dialog box.
Revolving an object
1. Select the object.
Note: Applying the 3D Revolve effect to one or more objects simultaneously revolves each object around its own axis. Each object resides
in its own 3D space and can’t intersect other 3D objects. Applying the Revolve effect to a targeted group or layer, on the other hand,
revolves the objects around a single axis.
Revolving a filled path with no stroke is much faster than revolving a stroked path.
2. Choose Effect > 3D > Revolve.
3. Select Preview to preview the effect in the document window.
4. Click More Options to view the complete list of options, or Fewer Options to hide the extra options.
Position Sets how the object is rotated and the perspective from which you view it. (See Set 3D rotation position options.)
Revolve Determines how to sweep the path around the object to turn it into three dimensions. (See Revolve options.)
Surface Creates a wide variety of surfaces, from dull and unshaded matte surfaces to glossy and highlighted surfaces that look like plastic.
(See Surface shading options.)
Lighting Adds one or more lights, varies the light intensity, changes the object’s shading color, and moves lights around the object, for
dramatic effects. (See Lighting options.)
Map Maps artwork onto the surfaces of a 3D object. (See Map artwork to a 3D object.)
5. Click OK.
Set options
Set 3D rotation position options
Do any of the following:
Choose a preset position from the Position menu.
For unconstrained rotation, drag a track cube face. The front of the object is represented by the track cube’s blue face, the object’s top and
bottom faces are light gray, the sides are medium gray, and the back face is dark gray.
To constrain the rotation along a global axis, hold down Shift while dragging horizontally (global y axis) or vertically (global x axis). To rotate
the object around the global z axis, drag in the blue band that surrounds the track cube.
To constrain the rotation around an object axis, drag an edge on the track cube. The pointer changes to a double-sided arrow , and the
cube edge changes color to identify the axis around which the object will rotate. Red edges represent the object’s x axis, green edges
represent the object’s y axis, and blue edges represent the object’s z axis.
Enter values between –180 and 180 in the horizontal (x) axis , vertical (y) axis , and depth (z) axis text boxes.
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