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Whenever a town is lled up, the active player chooses one of the perishable cargo barrels from the town and places
it on the next space of the season track. e rest of the cargo barrels are returned to the draw bag.
Each season has dierent attributes:
Autumn - no special rules.
Winter - spoil cargo step is skipped; base speed is reduced by 1.
Spring - base speed is increased by 1.
Summer - when a cargo spoil card is drawn, all perishable cargo barrels are moved along the spoil track.
e harvest occurs when the rst space of the nal autumn season is lled. Remove all the previous cargos barrels
from the season track and return them to the draw bag to begin the nal autumn season.
If you have any comments, questions, or suggestions, please write to us at:
Rio Grande Games
PO Box 1033, Placitas, NM 87043, USA
RioGames@aol.com
www.riograndegames.com
© 2017 Rio Grande Games
e game ends when a player lls the last space on the season track, play continues to the start player so all players
have taken the same number of turns. During this nal turn, if a player sells their broadhorn they do not return to
St. Louis. At the end of the game the players receive 2 gold for each cargo barrel still on their broadhorn.
e players also receive the resale value of their broadhorn. Players do not receive any value for travelers that did
not reach their destination.
Determining the Winner
Players total the number of wreaths on the town tiles they collected during the game and receive the following end
game bonus:
2 Players – 7 gold (1
st
)
3 Players – 12 gold (1
st
), 6 gold (2
nd
)
4 Players – 15 gold (1
st
), 10 gold (2
nd
), 5 gold (3
rd
)
If 2 players tie for a position, they sum the position and the next
position and divide the gold (rounded down).
e player with the most gold wins the game. In case of a tie, the player
who collected the most town tiles is the winner.
I would like to thank all those who contributed to the game along the way:
William Baldwin, Keith Bednarczuk, Raymond Chandler, Buzz Clore, Sean Gardner, Marty Hoover,
Joel-Henry Manseld, Lia Manseld, Sarah Merrell, Nathan Morse, Julia Papke, Greg Parsons, William Reed,
Scott Russell, Rob Seabrook, Matt Smith ans Anton Wilsbash. anks to all the members of the Columbus Area
Boardgaming Society who helped test the game over the years.
I would also like to give a special thanks to:
Je and Carla Horger for their inspiration at key points in the design process.
Ken Hill for his great suggestions in further developing the game.
John Harmon for his involvement in the project from the beginning and his willingness to test this game as
often as was needed.
And to my wife Jenise who gave me the support and time with so many nights and weekends of game testing.
GAME END
ACKNOWLEDGMENTS
Design: James Harmon Development: Ken Hill Illustrations: Claus Stephen Graphics: Mirko Suzuki
CREDITS
broadhorns_rules_v1.indd 8 02.04.17 22:06
8


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