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Sell (part of a Port Action)
When a player performs a port action at a town they may sell cargo. A player may sell 1 cargo barrel for each
empty cargo space at the town for the indicated value. Sold cargo barrels are placed on the corresponding cargo
spaces. A player may always sell cargo barrels without corresponding empty spaces at the town for 1 gold each.
Cargo barrels sold without empty spaces are immediately returned to the draw bag.
Deliver Cards
When a player sells a cargo barrel matching an empty cargo space at a town they may claim a delivery card
to receive an additional 2 gold. e deliver card may be in the player‘s hand or on the space for town cards.
Only 1 delivery card may be claimed per delivery and the bonus is only applied once even if multiple cargo
barrels of the matching type are sold. Claimed deliver cards are placed on the discard pile.
Filling Up a Town
When a player lls the last cargo space for a town, the town is considered full. Once a town is full, the town resets
at the end of the sell and all the cargo barrels are removed. e player chooses one of the perishable cargo barrels
(our, apples or pork) to place on the season track (see Seasons, page 7). e rest of the cargo barrels are returned to
the draw bag. e player takes the town tile; the number of wreaths on the town tile are used for end game scoring.
e revealed tile now shows the values at the town. If the third tile is removed from a town, the values on the board
are the values for the town for the remainder of the game.
Town Bonus
If a player sells at least 2 cargo barrels that have empty cargo spaces or lls up a towns last cargo space, they
receive the town bonus for that town. e town bonus is the number on the gold coin next to the town name
(See Town Example, page 3).
Buy (part of a Port Action)
Buying in St. Louis
When a player performs a port action in St. Louis they are only able to buy. e player will rst choose a
broadhorn and then purchase cargo.
A. Choose a Broadhorn
e player chooses which size broadhorn (20ft, 30ft or 40ft) they will use for the expedition. At the beginning of
the game the player will only be able to aord the 20ft broadhorn. e player moves their gold marker back along
the score track the cost of the broadhorn. e smallest broadhorn has 0 cost, indicating that it is being constructed
from available lumber. e player places the corresponding broadhorn boat card in front of them.
e characteristics of each broadhorn are printed on the boat card:
Cost: the purchase cost of the broadhorn
Occupants: number of travelers the boat may hold
Speed: the number of spaces the boat may move per action (base speed)
Resale: the gold received when the boat is sold for scrap wood at the end of an expedition
Hand Limit: the maximum number of cards a player may keep in their hand
In addition, each broadhorn boat card has a number of cargo boxes indicating the amount of cargo the boat
may hold.
e 30 ft. broadhorn boat card has 5 cargo boxes.
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