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Place the game board in the center of the table.
For each town, shue and draw 3 corresponding town tiles
and place them in a face up stack on the town space.
Place the remaining tiles in the box.
Shue the expedition cards and place them in the draw box
on the game board.
Place matching barrels on all the 2 and 3 spaces on the market.
Place the remaining cargo barrels in the draw bag.
Each player chooses a color and takes the corresponding
broadhorn boat cards (2), broadhorn game piece (1)
and gold marker (1).
All players place their broadhorn game piece in the water
space adjacent to St. Louis.
Choose a player to go rst, that player takes the start player
marker.
e rst player begins with 6 gold. e second player begins with 7 gold. e third and fourth players begin
with 8 gold. Players place their score markers on the corresponding gold space on the score track.
Each player draws 1 expedition card as their starting hand, discarding any spoil cards and drawing again. Once all
players have a non-spoil card shue any discarded spoil cards back into the deck.
Preparing for a New Expedition (St. Louis)
At the beginning of the game and whenever an expedition is completed or terminated, the player’s
broadhorn game piece is placed on the space next to St. Louis and the player prepares for a new
expedition. e players will perform a port action to purchase a new broadhorn for each expedition
and then purchase cargo.
Types of cargo in the game:
Flour, apples and pork are perishable cargo and may spoil during an expedition (see 2. Spoil Cargo, page 3). Fur and
whiskey are nonperishable and do not spoil.
SETUP
Pork FursFlour WhiskeyApples
Market at the start of the game
In Broadhorns! Early Trade on e Mississippi the players take the role of merchants based in St. Louis, nancing
cargo expeditions down the Mississippi River during the early part of the 19th century. e game is played over
the course of a year through the varying seasons, each presenting its own challenge. During the game, the players
will nance a number of trips. With each one they will need to obtain a boat (known as a broadhorn or atboat)
and purchase cargo. e player receives a higher return for their cargo the farther down the Mississippi they travel.
Some of the cargo is perishable so time is of the essence. In addition, there are travelers willing to pay for passage
down the Mississippi.
e object of the game is to be the most successful merchant by having the most gold at the end of
the game.
INTRODUCTION
OBJECT
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broadhorns_rules_v1.indd 2 02.04.17 22:06
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