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B. Purchase Cargo
e player purchases cargo barrels from the market, the cost being determined by the section where the cargo barrel
is located on the market. A player may also purchase cargo barrels directly from the draw bag at a cost of 4 gold
each. When in St. Louis, a player may purchase as many cargo barrels as they desire during the port action. e
player moves their gold marker back along the score track equal to the cost of the purchased cargo. e player places
each purchased cargo barrels on the initial cargo space in one of the cargo boxes on the player’s broadhorn boat card
(See Cargo Box, page 3). e player may not purchase more cargo barrels than available cargo boxes on the boat card.
e player is not required to ll the boat completely and may decide to start the expedition with empty cargo boxes.
Example: Julia begins her turn in St. Louis with 12 gold preparing for her next expedition. e market looks like the
Market Example on page 3. She begins by performing a port action. She rst decides to purchase a 30ft broadhorn and
moves her gold marker back 4. She decides to purchases 2 our and 2 apple cargo barrels. e cost for the cargo barrels is 7
and she moves her gold marker accordingly. As her second action, she performs a move action and begins her expedition
with 1 cargo box still empty on her broadhorn.
Buying along the river
When a player performs a port action at a town, they may purchase cargo types indicated on the banner at the
town (See Town Example, page 3). e cost of the cargo barrels is the market value in St. Louis plus the cost increase
indicated on the cargo type. If a player had lled the town during the same port action they will use the cost
increases on the just removed tile (see Filling up a town, page 4). Purchased cargo barrels are taken from the market.
Travelers
When a player performs a port action at a town, they may choose to pick up travelers, provided they have room
on their broadhorn. e travelers may either be in the player’s hand or on the space for town cards. e number of
travelers may not exceed the number of occupants indicated on the boat card. If the player decides to pick up a
traveler, they place it face up next to their boat card. When the player performs a port action at the traveler’s
destination town, the player discards the traveler card and receives the indicated amount of gold and advances
their gold marker accordingly. e player may drop a traveler o at any town prior to the traveler’s destination.
e traveler is then placed on the card space for that town and no gold is received. If a player passes the traveler’s
destination without stopping at the port, then the traveler is placed on the discard pile. A player may perform a
port action and not buy or sell in order to pick up and/or drop o travelers.
Move Action
e player moves their broadhorn the indicated speed (base speed) on the broadhorn boat card plus any modication
from the current season (see Seasons, page 7). e player moves his broadhorn game piece on the alternating light
blue and dark blues spaces on the river. e player does not have to move the full movement amount, but must
move at least 1 space if using a move action. If a player performs 2 move action on the same turn they receive a
bonus move action at the current speed (base speed plus any modiers).
4. Draw an Expedition Card
e player draws the next card from the Expedition Card draw pile. Reshue the discard pile if the draw pile is
empty. ere are 6 types of expedition cards in the game: Delivery, Traveler, Spoil, Ice, Peddler and Good Current.
Expedition cards:
Delivery cards (30 cards) – When a player draws a delivery card they add it
to their hand. Delivery cards represent demand for each cargo and will be
worth a 2 gold bonus when that cargo is sold at the town.
Traveler cards (16 cards) – When a player draws a traveler card they add it to
their hand. During the game, the players will be able to pick up the travelers and
take them to their destination and receive the amount of gold shown on the card.
Spoil cards (12 cards) – When a player draws a spoil card they reveal it to all
players. e card is resolved, aecting all players, and placed on the discard pile.
Each cargo barrel of the indicated type is moved one space to the right on the
cargo box. During summer, all perishable cargo barrels are moved. e player
then draws another card, discarding any additional spoil cards until a non-spoil
card is drawn.
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