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Lost all 4 wheels?
Then it’s time for a little pit stop – you miss one turn. Put the gear shift in 0 and park
your Cars fi gure on the edge of the playing fi eld. You cannot move in the next round,
but instead take your 4 wheels out of the workshop and attach them to your Cars
gear shift. You can put your car back in the race in the lap after the next one. Put it in
rst gear, throw the dice and move.
a Cars that are parked at the edge to retrieve their wheels cannot be hit by
other cars.
Mater fi elds:
Mater is a loyal friend! If your throw ends on Mater, then one
wheel is returned to you.
High-speed fi elds:
You’re really on a roll! You may throw one dice once more and
move along the board by the number thrown.
Watch out:
You must always move by the number of points in one go.
You may only move in the direction of travel”, to the left.
Exception: If a car is hit by another player on an oil puddle, both cars will lose
a wheel and have to shift down to fi rst gear.
Don‘t forget: Whenever you complete a lap, move your token on the lap counter.
The end of the game:
The fi rst player to cross the fi nish line after 3 (or 4) laps is the “Race Champion and
wins the game! The other players complete the race to come second and third.
- 23 -
22096 Cars_GP_Anl_Ausschuss.indd 4-5 06.04.11 08:37
23


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