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6Number Die Result (6 depicted)
GLOSSARY
Individual Card Explanations
Equipment cards
Deceptive Disguise: In Books 1 and 5, discarding this card allows you to
discard 1 Threat card with no effect as soon as the threat occurs. In Books
2–4 discarding this card allows you to prevent the effect of the respective
Threat card for the duration of 1 Hero’s turn. Discarding this card also
allows you to prevent any IMMEDIATE effects on Threat cards, which are
then discarded with no further effect.
Book 1
Persuade the Kings of Mankind / Hold the Gates: The Craft checks can
be completed in different turns and by different Heroes.
Forge Keenre: The card can be given to any of the Heroes. (It doesn’t
have to go to one of the two Heroes in the Dragonsre location). Also give
that Hero the necessary Attribute Value Modier tile.
Vanquish Nôd’onn: If the condition of this card is met, immediately move
all of the Hero gures to the Blacksaddle hex (except for any Heroes affected
by the Sinthoras’ Assassination card or the Élfar Ambush card).
Midnight Assault by the Élfar: Decide which Hero will lose 1 Health point
for each Health point a Hero must lose.
Protective Shield: If another Hero must lose 2 Health points, your Hero can
take 1 or 2 points of the damage instead.
A Never-ending Nightmare / Defeat the Overwhelming Power of the
Orcs / The High King’s Last Battle: If the mentioned Location has already
been. converted into Perished Land, move the troops according to the usual
rules.
The Forest Fights Back / Tion’s Minions Attack the Secondlings /
Surrounded!: The hexes with 1+ troops are converted into Perished Land.
Then the troops are moved. This effect does not repeat. Then, any hexes that
now have 5+ troops are converted into Perished Land.
Combined Might Expansion
To the Death!: see Midnight Assault by the Èlfar (Book 1)
A Trap for Nôd’onn: You are not allowed to transport more than 1 Scenario
marker at any time. However, once you have delivered a Scenario marker to
Blacksaddle, you can pick up another one. You don’t have to transport the
Scenario marker that your Hero brought into play.
Book 2
Save King Glaïmbar / Blacksmith: Place the Hammer tile on the Fifthlings’
Gate even if it is already Perished Land. You can also travel to the Hammer
tile and make a Craft check if it is on Perished Land. You must still follow
the rules for entering Perished Land.
The New Realm of the Fifthlings: The 3 Craft checks must be successfully
completed in 3 separate turns.
Defeat the Élf Bearing Keenre / Banish the Thirdlings: Never place the
Élf or the Scenario markers on the Tunnel tile – ignore it.
Book 3
Forgotten Lore / Hidden Shortcut: You can travel to the Mine Cart tile
even if the corresponding hex has been converted into Perished Land. You
must still follow the rules for entering Perished Land.
Rescue the Son: Lakes are depicted in light blue on
the map.
Book 4
High King: If you have met a condition, the Scenario marker remains even
if the condition is no longer met. When you have collected 12 troops on the
card, mark the condition with a Scenario marker and return the troops back
to their supply.
Threat Cards (Books 2-4)
Keenre is Lost!: All Equipment cards now provide no effects as long
as this card is on display. Remove all Attribute Value Modier tiles for
Equipment as well as any Increased Health tiles you have for Chainmail
Masterpiece and/or Tionium Armor. If your Health marker was currently
on an Increased Health tile, place it on your top Heart icon on your Hero
board instead. Once the threat has been averted, your equipment is restored
to power and you can return your tiles back to your Hero boards. You do not
gain any Health back from the return of your Increased Health tile.
Battle Check
Craft Check
Speed Check
Tunnel Entrance
Tunnel tile
Increased Health tile: If a card increases your total Health points, place an
Increased Health tile on the top left of your Hero board above the heart icons.
Attribute Value Modier tiles: If a card increases the value of one of your
attributes, place the corresponding Attribute Value Modier tile on your Hero
board. If the card is discarded during the the course of the game, re-adjust
your corresponding attributes accordingly.
Kingdom: To complete a kingdom quest on a card, you must travel to any
hex of your choice in the specied kingdom.
Important Map Locations: Porista (depicted), Dsôn Balsur, Toboribor,
Dragonsre, Blacksaddle, Green Haven, Roodacre, Elven Kindgdom of
Âlandur, Mifurdania, Lot-Ionans Vault (see Map Legend), Queen Xamtys II.
Gates I, II, IV, V: These icons represent the Gate spaces on the map.
Hero marker
Doom marker
Council marker
Reward
Threat
ICONOGRAPHY
V V
I
V
IV
V
VV I
IV IV I IV VVI I II II
II IV V I II IV V
IV IVV VI
I
IV
4+6+5+
2 2 2 2
22
Toboribor
WEYURN
URGON
GAURAGAR
TABAÎN
RÂN RIBASTUR
Porista
Dsôn Balsur
Mifurdania
T
U
N
N
E
L
T
U
N
N
E
L
T
U
N
N
E
L
T
U
N
N
E
L
Toboribor
Lot-Ionans Stollen
Schwarzjoch
Porista
Dsôn Balsur
Grünhain
Elbenreich
Âlandur
Drachenbrodem
Grüschacker
Mifurdania
Königin Xamtys II
1.
Heldenmarker weiterziehen
2.
Neue Karten aufdecken
3.
Zwei Aktionen ausführen
Drachenbrodem
Grüschacker Elbenreich
Âlandur
Grünhain
Königin
Xamtys II
SANGREÎN
IDOSLÂN
Lot-Ionans
Stollen
Schwarzjoch
Peg_Zwerge_Saga_mainboard_RZ.indd 1 13.05.16 12:24
16


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