774404
3
Zoom out
Zoom in
Previous page
1/16
Next page
Healing Potion
At the start of
the next turn, the
Hero regains
Card Layout – 3
DuBuL
(Dungeon Building Laws)
Preamble
(1) Only ofcial Dungeon sheets and ofcial Score sheets are permitted when building a dungeon.
(2) The names for “Dungeon” and “Dungeon Master” must be entered correctly.
§3 Distance Regulations
(1) Two spaces in a dungeon are considered adjacent if they
border one another horizontally or vertically (i.e., orthogonally
adjacent). Diagonally adjacent spaces are not considered adjacent.
(2) Monsters and Traps may never be installed next to other
Monsters and / or Traps.
(3) Walls may be built adjacent to Monsters, Traps, and Walls.
§4 Walls
(1) When installing Walls, every space in the dungeon that
doesn’t have a Wall installed in it must be accessible from both the
Entrance and the Exit via neighboring spaces without Walls. This
also means that there must always be a continuous path from the
Entrance to the Exit.
(2) Any arrangement of several Walls on a Card counts as a
single element and is called a Wall Formation. The entire Wall
Formation must always be drawn exactly as it is depicted on the
card. The Wall Formation can be rotated and mirrored.
(3) If a Wall Formation cannot be completely installed, none of
it can be installed.
§5 Monsters
(1) There are 3 different types of Monsters permitted in ofcial
dungeons: Goblins, Orcs, and Dragons.
(2) The Dungeon Construction Ofce may issue special per mits
for other types of Monsters upon request.
§6 Treasures
(1) Each Treasure must be hidden. To hide a Treasure, the
Dungeon Master makes a note of the coordinates of the dungeon
space where the Treasure will be hidden in the left column of the
ofcial Score sheet. A maximum of 1 Treasure may be hidden on a
space.
(2) Any Treasure on a space without a Monster on that space
after the dungeon is completed will be automatically lost before
nal scoring when the game ends.
§7 Improvements
(1) Installation Improvements consist of checking off boxes in
the upper area of the ofcial Dungeon sheet. There are 6 different
categories available for Improvements: Goblin, Orc, Dragon, Trap,
Treasure, and Cards in Hand.
(2) For each Improvement gained, the Dungeon Master checks
off 1 empty box on the ofcial Dungeon sheet in the category of
their choice.
(3) Within a category, boxes must rst be checked off from left
to right, and then, if necessary, from top to bottom.
(4) Each fully checked off group of boxes (arranged side by
side) unlocks a new level in the respective category and thereby
improves the quality of the dungeon.
Chapter 2: Drawing Rules
§1 Installation Obligation
(1) Each Dungeon Master must incorporate all elements on the
selected Card, if possible. It is not permissible to voluntarily forego
installing an element.
(2) Elements on a single Card must be installed from left
to right. If an element cannot be installed, it is lost without
replacement. Other elements on the same Card remain unaffected.
(3) As long as the Card for the current round is still faceup,
any elements that have been installed for this Card may be erased
and re-installed. As soon as the Card has been turned over, all
installations are nal and may no longer be changed.
§2 Installation Method
(1) Walls, Traps, and Monsters are drawn on empty spaces in
the dungeon. Each element lls exactly 1 space.
(2) Each drawing must be clearly recognizable. As long as
elements are clear, they can be drawn however you chose.
(3) The use of the ofcial Dungeon Template is recommended.
Chapter 1: General Laws
Chapter 3: Administrative Fines

(with dungeon build rules and action summary)
Dungeon Action
Hero Action

CC
ard Layoutard Layout





Name Type of Action (Phase C)
Action (Phase C)
Building Elements (Phase A)
3


Need help? Post your question in this forum.

Forumrules


Report abuse

Libble takes abuse of its services very seriously. We're committed to dealing with such abuse according to the laws in your country of residence. When you submit a report, we'll investigate it and take the appropriate action. We'll get back to you only if we require additional details or have more information to share.

Product:

For example, Anti-Semitic content, racist content, or material that could result in a violent physical act.

For example, a credit card number, a personal identification number, or an unlisted home address. Note that email addresses and full names are not considered private information.

Forumrules

To achieve meaningful questions, we apply the following rules:

Register

Register getting emails for Pegasus Doodle Dungeon at:


You will receive an email to register for one or both of the options.


Get your user manual by e-mail

Enter your email address to receive the manual of Pegasus Doodle Dungeon in the language / languages: English as an attachment in your email.

The manual is 5.26 mb in size.

 

You will receive the manual in your email within minutes. If you have not received an email, then probably have entered the wrong email address or your mailbox is too full. In addition, it may be that your ISP may have a maximum size for emails to receive.

Others manual(s) of Pegasus Doodle Dungeon

Pegasus Doodle Dungeon User Manual - German - 16 pages


The manual is sent by email. Check your email

If you have not received an email with the manual within fifteen minutes, it may be that you have a entered a wrong email address or that your ISP has set a maximum size to receive email that is smaller than the size of the manual.

The email address you have provided is not correct.

Please check the email address and correct it.

Your question is posted on this page

Would you like to receive an email when new answers and questions are posted? Please enter your email address.



Info