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14 – Tactical Advice
TT
actical Adviceactical Advice
Build Dungeon (phase A)
Draw Hero's Path (phase B)
Think about the spaces where Treasures could be hidden.
The Hero should visit these spaces as long as there aren’t
too many Traps and/or Monsters to make the way there

         
It is valuable to leave as few Monsters as possible in the
dungeon so that the Dungeon Master receives fewer points

        
also earns the Dungeon Master points – especially if
the Hero dies! Therefore, you should carefully consider

Pay particular attention to which types of Monster have
been upgraded the most. Try to avoid Monsters of this type
as much as possible.
Also take into account which Hero Actions are in your
Action deck. For example, if you have a Bomb, you could

but will still be close enough to throw the Bomb to
eliminate it.
Its best to place Traps on spaces in narrow places the

Example: There is no way around the spaces A1, C1 and E1 in the
illustration, the Hero has to move over these Traps.
The same applies for Monster types for which you have
unlocked a high Improvement level that can more easily
defeat the Hero in battle.

orc no matter what. The Hero doesn’t necessarily have to move across
   

Try to fork possible Hero paths in narrow
places and thereby create dead ends behind
these forks. Since the Hero’s Path may
only pass over each space a maximum
of 2 times, they must make a decision
at such forks as then can’t enter all
dead ends. Such dead ends are also
good for hiding Treasures (and
of course protecting them with
Monsters). However, you need a lot
of Walls and therefore fewer other
elements, which is why this should
be carefully considered.
Example: Space C6 is such a fork in the path.
Here the Hero has to decide whether to go
up or to the right. Both are not possible, as
otherwise the path would cross over C6
more than twice. Spaces C8 and B6 are also
similar forks in the path.
Defend Dungeon (Phase C)
Before the beginning of Phase C, take time to look over all
of the Cards in your Action deck and try to memorize your
most important actions.
Sometimes it makes sense not to play an action right away
if you can, but rather save it for later to use on a particular
Monster that may be guarding a Treasure.
         
keep an eye on whether you can possibly cause a Hero’s
death early, because then all the rest of your Monsters will
automatically survive.
Don’t be afraid to put Cards under your Action deck at
the end of your turn if you are not sure whether you will
need them on your next turn. This way you can get to
other good Cards in your deck faster.
It can be a good idea to remember the order of the Cards
you put on the bottom of your Action deck.
14


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