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e.g. CO, QUE, T is fitted between an N and an S on the
board to make CONQUEST.
Sometimes a word may cross two premium word squares. The
word score is doubled then re-doubled - 4 times the complete
word score; or tripled and then re-tripled - 9 times the
complete word score!
CONQUEST is played for 19 points with Q over the Double
Letter for an extra 10 points & then tripled to 87 points & then
tripled again for a total of 261 points!
End of the game
The game ends when
all the tiles have been drawn and one of the players has used
all the tiles in their rack
when all possible plays have been made
all players have passed twice in consecutive turns
After all the scores are added up, each player’s score is reduced
by the sum of his unplayed tiles, and if one player has used all
their tiles, their score is increased by the sum of the unplayed
tiles of all the other players.
e.g. If Player one has an X and an A left on their rack at the end
of the game, their score is reduced by 9 points. The player who
used all their tiles adds 9 points to their score.
Remember - the game can be won or lost on the last letter in
the bag!
RULES CLARIFICATIONS
If any tile touches another tile in adjacent rows, it must form
part of a complete word crossword fashion, with all such tiles.
• The same word can be played more than once in a game.
• Pluralised words are allowed.
• A word can be extended on both ends within the same move
e.g. TRAINER to STRAINERS.
• All tiles played in any one turn must be placed in one
continuous line only, horizontally or vertically.
• Players may not add tiles to various words, or form new
words in different parts of the board in the same turn.
• The bonus scores of the premium squares only apply to the
turn in which the tiles are placed on them.
• When more than one word is formed in a single turn, each
word is scored. The common letters are counted (with full
premium value, when they are on premium squares) in the
score for each word.
If a word crosses two premium word squares, the word score
is doubled and re-doubled - 4 times the complete word
score; or tripled and re-tripled - 9 times the complete word score.
• When a blank is placed on a red Triple or Double Word
square, the sum of the tiles in the word is doubled or tripled
even though the blank itself has no score value. When it is
placed on a blue Triple or Double Letter square, the value of
the blank tile is still zero.
When one player has used all their tiles and the tile bag is
empty, the game is over. In some games, no player succeeds
in using all their tiles. In this case the game continues until
all possible moves have been made. If a player is unable to
move, they pass their turn. If all players pass twice, in
consecutive turns, the game ends.
A dictionary or word guide may not be used while a game is in
progress to search for words to fit the tiles on your rack. It may only
be consulted after a word has been played and challenged.
GAME VARIATIONS
VARIANTS
Variants should only be played where all players agree. In the
case of disagreement it is recommended that the standard
rules are used.
HOUSE RULES
Recycling the blanks
The official rules state that once a blank has been played it may
not be moved. A variation exists where blanks can be endlessly
recycled. If the word RETAINS has been played with the S as a
blank, then any player holding an S can take the blank and
replace it with that S. The blank can then be used immediately
in that player’s move.
Open dictionary
Some players play with open’ dictionaries where players
can look up any words they wish to, before playing them,
without penalty. This variant is particularly useful for
learning new words.
Thematic SCRABBLE®
Thematic SCRABBLE® is good fun. If you are playing at
Christmas, give 5 extra points for every word played connected
to Christmas. If you’re all great sports fans then try to play
words connected with sport etc. Players’ valiant attempts to
justify that words are connected with a given theme often add
to the fun element.
‘Jacks to Open’
To make the start more interesting and the game more open, a
rule can be introduced where players must play a word of at
least 5 letters on the first move of the game, similar to the Jacks
to Open’ rule in Jackpot poker.
If the person going first cannot form a word of at least 5 letters then
play passes to the left and so on until one player can play 5 letters
or more. If nobody can form a 5-letter word then the starting player
gets the chance to play a 4-letter word, if they cannot do this either
then the player passes to the left again as above.
Double bag SCRABBLE®
To make the game easier, split the letters in a set between
consonants and vowels and place in 2 separate bags, then allow
players, when they draw letters, to choose whether they want a
consonant or a vowel.
Un–SCRABBLE®
After you have played a game of SCRABBLE®, try
Un–SCRABBLE®. Each player, in turn, removes at least one and
not more than six of the letters from the board. The tiles
removed must be taken from one word on the board and after
the move, all words left on the board should be valid and be
joined crossword fashion. The game continues until all tiles
have been removed or until no more valid moves can be made.
Players score the face value of all the tiles they remove.
SCRABBLE® Bingo
SCRABBLE® Bingo is much like ordinary Bingo but played with
SCRABBLE® tiles.
To play:
a) Think of two seven letter words and write them down.
Ensure that you do not use more of any one letter than are
in the SCRABBLE® set (check with the letter frequencies on
the previous page.)
e.g. there are three G's in a SCRABBLE® set, so you must
ensure that in total your two words do not contain more
than three G's.
b) One of the players or a neutral person picks letters from a
SCRABBLE® bag at random and calls them out. Strike
through those that are in your words. When you have
crossed through all letters of both words, call 'Scrabble
Bingo' and the caller will check your form to ensure that
you have completed it correctly
Note: You may only cross through one letter at a time i.e. if you
have four E's within your two words you may only cross out
one E when “E” is called.
TOURNAMENT RULES
Using a timer
A timer can be used to limit the time each player takes to make
their move. A common limitation is 2 minutes a move. In
Championship SCRABBLE®, chess clocks are used and each
player has 25 minutes to make all of their moves, after which a
penalty of 10 points per minute applies.
Restricted changing
Championship rules also ban changing once there are 6 or
fewer letters in the bag. This rule was mainly introduced to
stop players changing a Q when they did not hold a U near the
end of the game.
SOLITAIRE SCRABBLE®
Although SCRABBLE® was designed as a game for two to four
players, many people have found it an absorbing form of
solitaire. There are various ways in which this can be done:
a) A player may try to beat their own previous scores, using
only one rack. Rules are as for regular SCRABBLE®.
b) A player sets up two racks, one for themselves and one for
an imaginary opponent.
c) The tiles are turned right side up. By deliberate selection
and use of the dictionary, the player tries to achieve the
highest possible score. The highest score obtainable in
SCRABBLE® is still a mystery.
DUPLICATE SCRABBLE®
This method of play was invented by a Belgian, Hyppolite
Wouters. All the players play with the same tiles but only receive
credit for the words they formed. In Duplicate SCRABBLE®, luck
plays no part. The game can be played by any number of players.
It can be played alone, whilst in French speaking countries,
where this method of play is very popular, more than 1000
players have taken part in a single game.
To play:
Each player has a complete set of tiles, a rack and a board. Before
the game starts, the players arrange their tiles in alphabetical
order, all face up. The arbitrator (or one of the players if there is
no arbitrator) draws seven tiles at random from a set of tiles in a
bag or face down in the box lid, and calls them.
All players draw the same tiles, place them on their rack, and try
to find the word with the highest score value. In three minutes
time, they must write on a slip of paper, the word, the score and
the grid reference of the first letter of the word (see letters and
numbers printed around the edge of the board. If the word is
horizontal, the letter is written first e.g.: H8; if vertical, the
number is written first e.g.: 8H).
The arbitrator collects all the slips, and calls out the word with
the highest score; all the players now place this word on their
board (removing their word if it is not the same) but remember
that the individual score is the one for the word actually played.
If the word is rejected as being inadmissible, the player scores
nothing. The arbitrator then draws new tiles to bring the total
number in their rack to seven and calls them.
In the first fifteen racks drawn, there must be a minimum of two
vowels and two consonants. From the sixteenth rack onwards there
must be a minimum of one vowel and one consonant. (Blanks
count as either vowel or consonant.) If this is not the case, all the
tiles are put back into the bag and seven new tiles drawn.
The players again try to make the word with the highest score
and place it on the board, linking it with the first word,
cross-word fashion, as in normal SCRABBLE®. On a second slip,
the players write down this second word, its score and grid
reference.
The game continues until all 100 titles have been drawn and
played, or until there are no vowels or consonants left. The
winner is the player with the highest total score. In Duplicate
SCRABBLE®, there is no strategy, the players at each move merely
have to find the highest scoring word.
FURTHER INFORMATION
Consumer Affairs
If you require replacement tiles, boards etc. or have a query on
any Mattel product, please phone Consumer Affairs on 01628
500306 or write to them at
Mattel U.K. Ltd., Vanwall Business
Park, Maidenhead SL6 4UB. Helpline 01628500303.
ONLINE
www.mattelscrabble.com
SCRABBLE® has a website where players can:
• get updated information
play games
• get helpful hints on strategy and tactics
• get information on game variations
• learn about Scrabble-related books
© J.W. Spear & Sons Limited, 1948, 1949, 1953, 1955, 1988 and 1999.
© 2006 Mattel, Inc. All Rights Reserved.
SCRABBLE® is a registered trademark of J.W. Spear & Sons Limited, a subsidiary of
Mattel, Inc.
53639-0726G1
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The racks are numbered and should be
stored in the side of the case.
Tiles can be stored in drawer to left of rack
storage.
Black
BACK
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