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GAMES
HOW T O PLA Y
EVERY W ORD COUNTS!
SCRABBLE® is a word game for 2, 3 or 4 play ers. Play consists of
forming interlocking words, crossw ord fashion, on the
SCRABBLE® playing board, using letter tiles with various score
values. The object of the game is to get the highest score. Each
player competes by using their tiles in combinations and
locations that take best advantag e of letter values and premium
squares on the board. The combined total score for a game
may range from about 400 points to 800 or more, depending on
the skill of the players.
CONTENTS
100 Magnetic Letter T iles
4 Magnetic Tile Racks
1 Tile/Storag e Bag
1 Playing Board
100 Letter tiles:
• There are 98 tiles with letters of the alphabet and two
blank tiles.
• Each of the letter tiles has score values indicated by the
number to the bottom right of the letter .
• The two blank tiles hav e no score value, and can be used as
any letter desired. When it is play ed, the player must state
what letter it represents, after which it cannot be changed
for the remainder of the game.
SET UP
• All the tiles are placed in the tile bag. Each player tak es a
tile out to find out who plays first. The player who has the
tile nearest the beginning of the alphabet, with the blank
preceding ‘ A , ’ plays first. The e xposed tiles are put back
into the bag and the bag is shaken to shuffle them.
• Each player , in turn, then draws sev en new tiles and places
them on their racks. Everyone is now ready to play
SCRABBLE®. Play proceeds clockwise.
RULES OF PLA Y
Keeping scor e
Each player has 3 scoring mark ers. The first marks units, the
second tens, and the third hundreds. Thus any number between
0 and 799 can be indicated on the scoring racks. F or example, the
diagram shows a score of 254. Each scoring area is marked with a
player’ s number: 1, 2, 3 or 4.
The score is entered after each player’ s turn.
Exchanging tiles
Any play er may use their turn to replace any or all of the tiles in
their rack. They may do so by discarding them face down,
drawing the same number of new tiles, then mixing the
discarded tiles with those remaining in the bag. They then await
their next turn to play .
P assing (missing a turn)
Instead of placing tiles on the board, or exchanging tiles, a play er
may also decide to pass, whether or not they are able to make a
word (or words).
Howev er , should all players pass twice in succession, the game
ends.
Placing the first wor d
The first player combines tw o or more of their tiles to form a
word and places them on the board to read either across or
down with one tile on the centre square (star). Diagonal words
are not permitted.
All tiles played in this and subsequent turns must be placed in
one continuous line horizontally or v ertically .
P ermitted wor ds
Y ou may play an y words listed in a standard English dictionary
except those only spelt with an initial capital letter ,
abbreviations, prefixes and suffix es and words requiring
apostrophes and hyphens. F oreign words in a standard English
dictionary are considered to have been absorbed into the
English language and are allowed. Prior to starting the game, all
players must agree on a dictionary to be used.
Once a tile has been placed on the board, it may not be moved
unless the word is successfully challenged.
Challenging wor ds
Once a word has been play ed, the word may be challenged
before the score is added up and the ne xt player starts their turn.
At this point only , you may consult a dictionary to check spelling
or usage. If the word challeng ed is unacceptable, the player
takes back their tiles and loses their turn.
BO ARD Premium Spaces
The playing board consists of 15 x 15 squares in the playing
area with gridlines to separate the squares. There are special
premium squares on the board with bonus score values:
Premium Letter Squares
A light blue square doubles the score of a letter placed on it.
A dark blue square triples the score of a letter placed on it.
Premium W ord Squares
A light red square doubles the score of the word.
A dark red square triples the score of the word.
If a word crosses both premium letter and word squares, all the
bonus letter values are added up before the complete w ord
score is double or tripled.
The bonus scores of the premium squares only apply to the
turn in which the tiles are placed on them.
When a blank is placed on a red T riple or Double W ord square,
the sum of the tiles in the word is doubled or tripled ev en
though the blank itself has no score value. When it is placed on
a blue T riple or Double L etter square, the value of the blank tile
is still zero.
In this case the player has on their rack and
they play: T1 R1 A1 I1 N1
Scoring the first wor d
A player completes their turn by counting and announcing
their score, which is recorded by the scorekeeper .
The score for the turn is calculated by adding up all the values
of the numbers on the tiles, plus any premium values from
utilising the premium squares.
In this case T scores 1 and is doubled to 2 because it is on a
Double Letter square; R is 1 ; A is 1 ; I is 1 ; N is 1 = 6 . Note: The
centre square is light red - it counts as a Double W ord square,
so the whole score is doubled to 12 points.
Ending a turn
At the end of every turn, the player draws as many new tiles as
they have play ed, thus always keeping sev en tiles in their rack.
After Move 1, Play er 1 has lef t in their rack,
they must therefore draw 5 new tiles.
Added 50-point bonus
Any play er who plays all seven of their tiles in a single turn
scores a premium of 50 points in addition to their regular score
for the turn. The 50 points are added on after doubling or
tripling a word score.
In this case, player 1 plays TRAINER , scoring 16 points in
normal play + 50 for the bonus word = 66 points. They then
draw 7 new tiles and their turn is complete.
Next Pla yer’ s turn
The second player and then each play er in turn, has the choice
of exchanging tiles, passing or ad ding one or more tiles to
those already played so as to f orm new words of two or more
letters.
All tiles played in an y one turn must be placed in one row only
across or one column only down the board.
If they touch other tiles in adjacent rows, they must form
complete words crossword fashion, with all such tiles.
The player g ets full score for all words formed or modified by
their play . Include the bonus scores of any premium squares
on which they have placed the tiles.
Player 2 has on their rack.
T here are fiv e different wa ys that new w ords can be formed:
1. Adding one or more tiles to the beginning or end of a
word already on the board, or to both the beginning and
end of that word.
e.g. TRAINER becomes STRAINERS .
The first S is on a T riple W ord so the score is 9 x 3 = 27 . The
Double Letter under the A and the Double W ord of the centre
square do not count.
2. Placing a word at right angles to a word already on the
board. The new word must use one of the letters of the
word already on the board.
e.g. HROB is added to the T already on the board to make
THROB.
THROB scores 12. ( T1, H4, R1 x 3,O1, B3
)
T otal 1+4+(1x3)+1+3=12
3. Placing a complete word parallel to a word already play ed
so that adjoining tiles also form complete words.
e.g. HOB is played also forming HI, ON and BE.
In this example, more than one word is f ormed in the same
turn and each word is scored.
The common letters are counted (with full premium value,
when they are on premium squares) in the score for each
word .
HOB scores 4 + 1 + (2x3) = 11, HI scores 5, ON scores 2, BE
scores (2x3) +1 = 7 .
T otal 11+5+2+7 = 25
4. The new word may also add a letter to an e xisting word.
e.g. THROBS is played with the S linking onto TRAINER to
make STRAINER as well.
S in STRAINER is on a T riple W ord, scoring 8 x 3 = 24, S is also
on a T riple W ord in THROBS (with H on Double Letter) scoring
15 x 3 = 45 - T otalling 69 points.
5. The last variation would be to “bridge” tw o or more
letters. (This can only happen on the 4th move or later in
the game.)
BRAND Crosswor d Game
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FRONT
INSTRUCTION SHEET
SPECIFICATIONS
Toy:
Toy No.:
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Scrabble Instructions
53639
0726G1
16.5"W x11.7" H
4.125" W x2.925" H
4-Panel
One
Black
White Offset
70 lb.
FRONT
COVER
FRONT
COVER
ACCORDION FOLD 4 PANELS