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Rules Summary
INITIAL SETUP:
• Randomly place Glor tokens in ascending order in each King-
dom (remove 4+ tokens in 2-3 player games).
• Randomly pick 6 Tribes for the game and shue the Allies Deck
(5 Tribes in 2-3 players game).
BEGINNING A NEW AGE:
• Each player draws 1 Ally card.
• Place a number of face-up Ally cards next to the board equal to
ice the number of players.
• Shue the 3 Dragon cards into the bottom half of the Allies
Deck.
• Determine First Player. Random on First Age. Player with the
least Glor on Second and Third Age (tiebreaker: player closest to the
3rd Dragon card drawn).
PLAYING THROUGH AN AGE:
Players take turns in clockwise order. On their turn, players do
one of these:
• Recruit One Ally
1. Draw an Ally card either from the face-up cards, or from the
Allies Deck (max hand size: 10 cards).
2. If a Dragon card is drawn, place it face up next to the board
and drawn another card.
OR
• Play a Band of Allies
1. Lay down a group of 1 to 10 Ally cards in front of you, either of
the same color, or of the same Tribe.
2. Choose one of those cards to be the Leader, placing it on top
of the Band.
3. If the Kingdom matching the color of that Leader has fewer
Control markers of your color than the number of cards in
this Band, you may add one of your Control markers to that
Kingdom.
4. Only the abili described on the Leader card may be used.
5. Any cards le in your hand must be discarded face up next to
the board for players to recruit on their turn.
END OF AN AGE
When the third Dragon card is drawn, the Age immediately ends.
Players with the most Control markers in each Kingdom earn Glor.
• First Age: Player with most Control markers earns the Glor in-
dicated in the “I” space of the Kingdom.
• Second Age: Most Control markers earns the “II” space. Second
most earns the “I” space (in a 2-player game, the second player gets
no Glor, and the first gets both “I” and “II” if there are no opposing
Control markers in the Kingdom).
Third Age: Most Control markers earns the “III” space. Second
most earns the “II” space, and third most earns the “I” space.
• If there is a tie, players add together the Glor rewards and
divide it equally (rounded down).
Players earn Glor for each Band of Allies they played, according
to their size (as indicated on the corner of the board).
Discard all Ally cards, both from players' hands and from played
Bands. Shue them into a new deck.
END OF THE GAME
The game ends aer the Third Age is played (in a 2-3 player game,
it ends aer the Second Age).
The player with the most Glor is the winner!
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