700629
14
Zoom out
Zoom in
Previous page
1/16
Next page
TRIBE OF MINOTAURS
Though their visage is bestial
and their reputation cruel, the
Minotaurs of the Six Kingdoms
are mighty at war and productive
in peacetime. Their herd-like
instincts enable them to work
together, accomplishing much
more than their numbers would suggest.
If you choose a Minotaur to be the Leader of a Band of Allies, you
need one less card than normal to place your Control marker in the
matching Kingdom.
For example, if you have 3 Control markers in Rhea, you can add a
fourth mar ker there by playing a Band with a red Minotaur Leader consist-
ing of just 3 cards.
TRIBE OF ORCS
The most migratory of Tribes, it is
against the nature of Orcs to remain
in one place for long. On the one
hand, it teaches them to dispose of all
unnecessary possessions. After all,
who wants to carry furniture you’re
never going to use? On the other
hand, it does breed a certain kind of jealousy, and when a
horde of Orcs grows big enough, they find it hard not to
“liberate” some pretty things
If you choose an Orc as the Leader of a Band of Allies, you may
place one of your Control markers on your Orc Horde board in the
space that matches the color of your Orc Leader (in addition to any
Control marker you may be able to place in a Kingdom). You can only
have one Control marker in each space on your Orc Horde board.
At the end of the Age, you may emp your Orc Horde to have
them go pillaging. If you do, you score Glor based on the number of
Control markers you removed, as shown on your Orc Horde board. Or
you can leave your markers there to tr to score higher in a later Age.
For example, if you play a Band of Allies with an orange Orc Leader,
you can place a Control marker in Ithys (if your Band is large enough) and a
second marker on the orange space of your Orc Horde board.
If you have a total of 3 markers on your Orc Horde board at the end of any
Age, you can remove them to earn 6 Glor.
TRIBE OF SKELETONS
The biggest mystery that surrounds the Tribe
of Skeletons is where, exactly, they come from. No
one has ever admitted to animating the remains
of the dead. And yet, these creatures will happily
follow anyone that gives them a direction. Sadly,
despite their loyalty and devotion, without powerful
magic, Skeletons cannot remain intact, and the chaos
surrounding the end of an Age always disrupts their
animation.
Unlike other Tribes, Skeletons can never be the Leader of a Band
of Allies. But Skeletons are treated as a “wild card: you can add them
to any Band regardless of their color or Tribe. They count towards the
abili of the Leader of their Band and for achieving the necessar
card number to place your Control marker on a Kingdom, as normal.
However, Skeletons are brittle and can surive only through
powerl magic. As a result, at the end of ever Age, all Skeletons,
wherever they are, must be discarded before awarding Glor for the
Bands of Allies.
For example, if you have a Band of 5 Allies that includes 2 Skeletons, at
the end of the Age those Skeletons are discarded, and you only score Glor for
the 3 cards le behind.
14
14


Need help? Post your question in this forum.

Forumrules


Report abuse

Libble takes abuse of its services very seriously. We're committed to dealing with such abuse according to the laws in your country of residence. When you submit a report, we'll investigate it and take the appropriate action. We'll get back to you only if we require additional details or have more information to share.

Product:

For example, Anti-Semitic content, racist content, or material that could result in a violent physical act.

For example, a credit card number, a personal identification number, or an unlisted home address. Note that email addresses and full names are not considered private information.

Forumrules

To achieve meaningful questions, we apply the following rules:

Register

Register getting emails for Gezelschapsspellen Ethnos at:


You will receive an email to register for one or both of the options.


Get your user manual by e-mail

Enter your email address to receive the manual of Gezelschapsspellen Ethnos in the language / languages: English as an attachment in your email.

The manual is 11,6 mb in size.

 

You will receive the manual in your email within minutes. If you have not received an email, then probably have entered the wrong email address or your mailbox is too full. In addition, it may be that your ISP may have a maximum size for emails to receive.

The manual is sent by email. Check your email

If you have not received an email with the manual within fifteen minutes, it may be that you have a entered a wrong email address or that your ISP has set a maximum size to receive email that is smaller than the size of the manual.

The email address you have provided is not correct.

Please check the email address and correct it.

Your question is posted on this page

Would you like to receive an email when new answers and questions are posted? Please enter your email address.



Info