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TRIBE OF TROLLS
The Tribe of Trolls is widely
feared and respected, mostly due
to their habit of tearing those who
disagree with them to pieces. The
most heated disputes tend to get
resolved without much contention
when one of the parties involved
has a horde of angry Trolls at their side.
When the Leader of your Band of Allies is a Troll, you may take
any one unclaimed Troll token with a value up to the number of cards
in the Band you just played. Troll tokens have no value in themselves,
but they are used to break ties for control of the Kingdoms at the end
of the Age. The tied player with the highest total value of Troll tokens
wins the tie. If still tied, the higher numbered Troll token wins the tie.
At the end of each Age, all Troll tokens are placed back next to the
main game board for the next Age.
For example, if you play a Band of 4 Allies with a Troll Leader, in ad-
dition to possibly placing a Control marker on a Kingdom, you can take any
available Troll token with a value of 4 or less. If you are tied for control of a
Kingdom at the end of the Age, and the total added value of your Troll tokens
is higher than the other player’s, you win the higher Glor for that Kingdom.
TRIBE OF WINGFOLK
From their mountain aeries,
the noble Wingfolk soar across the
Six Kingdoms, always watchful for
threats to their homes. In times
of strife, this knowledge ser ves
them well: they always know the
weaknesses of their enemies.
If your Band of Allies is led by a Wingfolk Leader, you may place
your Control marker in any Kingdom on the game board (your Band
must still be large enough to play a marker in your chosen Kingdom),
ignoring the color of your Leader card.
For example, if you play a Band of 3 Allies with a purple Leader, you
would normally only be able to place a Control marker in Duris. But if that
Leader is a Wingfolk, you can place your Control marker in any Kingdom
where you have 2 or fewer Control markers.
TRIBE OF WIZARDS
None can say from whence the
Wizards came, only that these
secretive arcanists have walked
the Six Kingdoms since the Age of
Creation and that they know many
secrets that they do not share.
When the time is right, though,
a secret whispered in the right ear can recruit more
allies than the most bombastic speech.
If a Wizard leads your Band of Allies, aer you discard any other
cards in your hand, you may draw a number of cards from the Allies
Deck equal to the number of cards in the Band you just played. You
cannot draw these cards from the face up cards on the table.
For example, if you have 4 cards in your hand and you play a Band of 2
Allies with a Wizard Leader, aer you discard your 2 leover cards, you can
draw 2 new cards from the Allies Deck.
Credits
Game Design: Paolo Mori
Art: John Howe
Graphic Design: Mathieu Harlaut, Thomas Klapper
Development: Fel Barros, Alexandru Olteanu
Rules: William Niebling, Thiago Aranha
Production: Mathieu Harlaut
Publisher: David Preti
Playtesting: Emiliano "Wentufix" Venturini, Francesco Sirocchi, Andrea
Pecora, Dimitri Fietta, Michele Sommi, Giovanni Melandri, Giovanni Tav-
erna, Luigi Mori, Danilo Bersani, Simone Berti, Lorenzo Allodi, Manuel
Busi, Andrea Melegari, Luca Chiapponi, Michele Mordacci, Maurizio
Besacchi, Fabrizio Giuberti, Lorenzo Tucci Sorrentino, Lorenzo Silva,
Luiz Alvarez, Julia Ferrari, Guilherme Goulart, Lucas Martini, Carolina
Negrão, Sergio Roma, Renato Sasdelli.
© 2016 CMON Productions Limited. No part of this product may be reproduced
without specific permission. Ethnos and Spaghetti Western Games are trademarks of
CMON Productions Limited. CoolMiniOrNot, the CoolMiniOrNot logo and CMON
logo are trademarks of CMON Global Limited. All rights resered. Actual components
may var from those shown. Made in China
THIS PRODUCT IS NOT A TOY. NOT INTENDED FOR USE OF PERSONS 13
YEARS OF AGE OR YOUNGER.
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