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Determine a start player by rolling dice. That player receives one worker tile
which he places onto the appropriate storage space in the lower left hand corner
of his board, visible to all other players. The next player in clockwise direction
receives 2 worker chips, the third player receives 3 and the fourth player
receives 4.
Each player uses their second playing piece to mark the just-determined playing
order on the first space of the turn order track: The start player’s piece should be
on top in the tower and the last player’s piece should be at the bottom.
Give the start player the white die.
The game lasts for five phases (A through E). Each phase consists of five rounds.
Setup for each phase
At the start of
each phase, the following setup is carried out:
- Remove all six-sided tiles remaining on the board and return them to the box
(naturally not required before the first phase).
(Note: Ship, mine and castle tiles can be left in place as they are all the
same! Any remaining goods tiles are also left on the board!)
- Randomly draw new six-sided tiles and place them, face-up, onto the
matching-coloured six-sided spaces in the six numbered depots: In a
2-player game only those spaces marked with 2s (12 spaces), in a 3-player game
only those spaces marked with 2s and 3s (18 spaces), and in a 4-player game all
24 spaces will have tiles placed onto them.
Note: In the three-player game only, there is an exception for the dark green space
in the No. 6 depot: In phases A, C and E a castle is placed onto it as normal, but in
phases B and D a mine (grey) is placed there instead!
Determine a start player and give
each player 1 to 4 worker tiles
depending on play order
Mark turn order on the turn order
track
Give the start player the white die

At the start of each phase:
-
all remaining six-sided tiles are
removed (not in the first phase)
- Goods tiles on the depots’ goods
spaces remain
- add new face-up six-sided tiles
from the supply (depending on
number of players)
- place 5 new goods tiles, face-up,
onto the round spaces

Silverling storage

Victory point table
A size 3 river
A size 1 pasture
Summary of the 4 actions
Worker tile storage
3 goods storage spaces
A size 3 city
Goods storage space for sold
goods
Used die storage
Summary of the extra
action (buy”)
Summary of the six-sided tiles
Storage spaces for six-sided tiles
The estate, with a total of 37 spaces split into regions of various different colours (such
as pastures (light green), rivers (blue), cities (beige), etc.)
The estates number (Estate 1 is in the game 4 times, 2
to 9 once each)
3


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