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The game includes 26 different yellow tiles. Many have effects that take place
immediately after placement, in that they change certain rules. Others only
come into play during final scoring.
1) The player who adds this tile to his estate may ignore the rule that only one
building of each type is allowed in each city. He may thus add as many build-
ings as he likes,
without restriction, to his cities.
2) The player who adds this tile to his estate receives one worker tile from the
general supply in addition to the usual Silverling for each of his mines at the end
of each phase.
3) The player who adds this tile to his estate receives 2 Silverlings from the
general supply instead of 1 each time he sells goods (either via dice action or by
adding a warehouse to his estate).
4) The player who adds this tile to his estate receives one worker tile from the
general supply in addition to the usual Silverling each time he sells goods (either
via dice action or by adding a warehouse to his estate).
5) The player who adds this tile to his estate may, when adding a ship to his
estate, choose to take goods tiles not from one but from two
neighbouring goods
spaces and add them to his goods storage.
6) The player who adds this tile to his estate may buy not only from the central
black depot but also from
the other six depots (i.e. from all seven). That player
may still only make one purchase per turn.
7) The player who adds this tile to his estate receives 1 victory point more for
each animal tile (i.e. not for each individual animal!) that scores points when a
new animal tile is added.
Example: Benno adds a 3 sheep tile to a pasture that already has a 4 sheep
tile. He scores (3+1) + (4+1) = 9 victory points. Should he later add a 2 pig
tile to this pasture, then it would score 3 victory points.
8) The player who adds this tile to his estate may adjust a die result by up to +/-
2 per worker tile that he pays.
Example: To make a 3 out of a 6, Carla would now only need 2 worker
tiles.
9) The player who adds this tile to his estate may adjust
all die results being
used to place buildings (beige tiles) by +/- 1, just as if he had used a worker tile
for them.
10) The player who adds this tile to his estate may adjust
all die results being
used to place ships or animals (blue or light green tiles) by +/- 1, just as if he had
used a worker tile for them.
The Yellow Tiles
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