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The yellow player currently has the card «Knight (Chivalry)», the green player has the cards «Peasant (Peasantry)»
and «Merchant (Bourgeoisie)», and the blue player has the «Monk (Church)», «Witch (Magic)» and «King (Royalty)».
It’s the red player’s turn, and
he is about to enter phase 3
(«Move the Plague Piece»).
He decides to move the plague
piece into Gallia. Gallia currently
contains three rat tokens, two green
cubes and one yellow cube.
First, the plague spreads.
Since Gallia contains three rat
tokens, two new rat tokens have
to be placed in one or two of the
neigbouring regions of Gallia. The
red player choosed to place them
both in Hispania.
Consequently, Gallia is
now
completely devastated. Accor-
ding to this last rat token, the
player holding the Bourgeoisie card
(green) and the player holding the
Church card (blue) should remove
one cube each from the region,
however, neither of them have any
cubes in Gallia to remove.
The red player’s turn now
ends, with the following
situation:
Thereafter, the plague ravages Gallia. One by one, the three rat tokens are revealed:
The first revealed token shows the limit value 1. Gallia contains three cubes, therefore the plague
will have an outbreak. The rat token shows one Bourgeoisie symbol and one Church symbol. Since
the green player currently has the Merchant (Bourgeoisie) card, he has to remove one of his cubes
and return it to his supply. The blue player has the Monk (Church) card, but since he does not have
any cubes in Gallia, he obviously does not have to remove any.
Since Gallia still contains more cubes, the next rat token is revealed. It has the limit value 3.
However, currently Gallia only contains two cubes (since one of the green ones was just removed),
therefore this rat token has no effect.
Finally the last rat token is revealed. It turns out to have a limit value of 2, therefore the plague once
again has an outbreak. The symbols given on this rat token are M («Majority»), Bourgeoisie and
Church. The green and yellow player are currently tied for the Majority, therefore they both have
to remove one cube each.
Peasant (Peasantry)
A player holding this card may add
one cube more than usual when he
adds cubes to a region in phase B
(«Place new cubes on the board»).
For example, he may add 4 cubes to
a region containing 3 rat tokens, or 1
cube to a region without rat tokens.
Monk (Church)
A player holding this card may,
at any time on his turn, move any
one rat token from any region to a
neighbouring region. This movement
may be performed either before or
after adding new cubes in phase B.
Example: A region contains 3 rat tokens. The player
on turn may add 3 cubes into this region. If he holds
the Monk card, he may thereafter move one of the rats
into a neighbouring region.
Please note that no region is ever allowed to contain
more than 3 rat tokens. Therefore a player holding
the Monk may not move a rat into a region already
containing 3 rats.
Witch (Magic)
A player holding this card may, at
any time on his turn, look at any one
rat token on the board. Thereafter,
he may look at any other rat token
on the board, either in the same or in
a different region. Finally, he may, if
he wishes, swap the two selected rat
tokens (this obviously only makes sense if he looked at
rat tokens in two different regions).
King (Royalty)
A player holding this card may,
at any time during his turn, move
one of his cubes on the board to the
palace area. This cube must be taken
from a region containing no rats.
Cubes in the palace area are safe for
the rest of the game, and count as
regular cubes when counting score
at the end of the game.
Merchant (Bourgeoisie)
A player holding this card may, at
any time on his turn, move up to 3
cubes of his own colour from one
region to one of its neighbouring
regions.
Knight (Chivalry)
A player holding this card may
move the plague piece up to two steps
in phase C, before the effects of the
plague are evaluated. Additionally,
the player may, before the rat
tokens are revealed, decide to let the
plague piece count as two neutral
population cubes in the affected region for the purpose
of evaluating the population limits on the rat tokens.
Example: If the plague piece is in Italia, the player
may for example move it to Scandia, if he holds the
Knight card. If the player chooses to let the plague piece
count as two extra cubes, and Scandia contains two
wooden cubes, the plague will have an outbreak even
if a rat with a limit value of 3 or 4 is revealed.
Note:
Only the player whose turn it is may use the special abilities of his class card(s). He may use
the abilities of each card only once each turn , and only before phase C is played (exception: Knight).
The Class CardsExample
6 7
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