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Each player tries to mark with a cross, on his card, as many numbers in the four
colour-rows as possible. The player gets more points the more crosses he has in
one colour-row. Whoever has the most points, in total, at the end wins.
Crossing numbers
It is a basic rule that, in the course of the game, the numbers must be crossed out
from left to right in each of the four colour-rows. But you do not have to begin
with the number farthest on the left. You are allowed to leave out numbers (even
several at once). Numbers that have been left out may not, however, be crossed
out afterward.
Note: If one wishes, one can cross through those numbers that one has left out
with (instead of a cross) a small horizontal line, so that they are not crossed out
later by accident.
Example:
In the red row first the 5 and
then the 7 were crossed
out. The red 2, 3, 4 and 6
may therefore no longer
be crossed out.
In the yellow row only the
11 and the 12 may still be
crossed out.
In the green row the player
has to proceed rightward
from the 6. In the blue row he has to proceed rightward from the 10.
The way the game is played
Each player gets a card and something to write with. Lots are drawn to decide which
player first takes on the role of “active player”. The active player throws with all
six dice. The following two actions are now carried out one after the other: first the
first action and only then the second one.
1.)The active player adds the pips of the two white dice
together and says aloud, and in a clear voice, the sum that
thereby results. Each player may then (but is not obliged
to!) cross out the number that the active player has spoken
out in any colour-row of his choosing.
Example: Max is the active player. The two white dice
show a 4 and a 1. Max says, loudly and clearly, “five”.
Emma crosses out, on her card, the yellow 5. Max crosses
out the red 5. Laura and Linus prefer not to cross out any
number.
2.) The active player (but not the others!) may then (but
is not obliged to!) add together the pips shown on just
one white dice together with the pips shown on just one
coloured dice of his choosing and cross out the number
corresponding to this sum in the colour-row correspon-
ding to the colour of the dice chosen.
Example: Max adds together the white 4 with the blue
6 and crosses out, in the blue colour-row, the number 10.
Very important: If the active player crosses out a number neither in the first nor
in the second action, he must make a cross in the column “Misthrows (Fehlwür-
fe je -5). The non-active players do not need to mark a misthrow, regardless of
whether they have chosen to cross out a number or not.
Steffen Benndorf
Players: 2 to 5 people
Age: from 8 upwards
Game lasts: approx. 15 mins.
1


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