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A eld is unoccupied when there are no workers on the large le-hand space.
You must place 1 worker of the specied colour or 2 workers of any other colour. en you have to pay the amount
of money indicated on the space and receive the indicated number of goods. You cannot choose a reward from
another space.
Aer that, you can use the same rules to employ workers on the small space to the right of this space to receive an
additional good of the same type. You are not required to employ workers on the smaller space.
If at the end of a players turn all large spaces in a goods area are occupied, all workers in this area (on either large and
small space) are returned to the general supply. e spaces in this area will be available again starting from the next turn.
Example : First a player places
a blanc worker on this le-
hand space at the grain elds
area. He pays 6 silver and gets
4 grain. Aer that he places
two additional workers on the
right-hand (smaller) space
next to the initial space to
gain 1 extra grain.
Take 1 pumpkin from the general supply and place it on
your player board. en place your contractor on a space
of your choice in one of the rows at the store. To receive
the reward on the right at the end of your turn you must
be able to pay a number of pumpkins. is number is
indicated at the top of each column. When you place your
contractor on a space, you must have enough pumpkins
to be able to pay the costs in order to receive the reward,
otherwise you may not place your contractor there.
Aer that, the other players, in clockwise order, may also
place their contractor on a space at the shops or pass.
However, they do not receive a pumpkin from the general
supply.
If someone wants to place their contractor in a row where
is already a contractor of another player present, he has to place it in a space to the right of that contractor. e
player whose contractor was “outbid” must immediately move his contractor (according to the rules above) or pass.
If a player passes he may not place his contractor this turn, he must place his contractor on the “hardware store” to
indicate that he has passed.
Example : Red places his contractor on the second row. Now Blue
has to move his contractor immediately. He has four options
to move to. Of course he can also choose to pass (and move his
contractor to the “hardware store”) or to place his contractor
on a space even more to the right in a row to increase his
chances not to be forced to move again. Note that if he moves his
contractor to a space on the second or fourth row, the contractor
currently on that row must move immediately too.
If all players have placed their contractors in dierent rows or have passed, then the active player plays pumpkins rst to
receive his reward. Put the pumpkins in the general supply. e other players follow in clockwise order.
Finally, all players place their contractor back on the “hardware store” in the city.
City
6


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