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Magic effects:
VARIANT: ALADDINS LAMP
Use the side of the board with 25 squares. Place all “Aladdins lamp” tiles
aside and shue all remaining tiles face down.
Randomly take six tiles and place them face up next to the game board.
ese tiles won’t be placed on the game board and are special treasures to
obtain during the game.
Now shue the “Aladdins lamp” face down with the other tiles and place
all tiles following the regular setup on the game board.
When you take an “Aladdins lamp” treasure in your turn, you must choose:
use its regular magic eect (according to its background colour) and
place the tile behind your screen.
use the “Aladdins lamp” magic eect: switch the tile with a tile next to
the game board. Use the magic eect of that tile and place it behind
your screen.
VARIANT: EQUAL TREASURES
Use the side of the board with 25 squares. Remove all tiles of one kind
of treasure from the game, before placing tiles on the board. is variant
adds more tactics to the game, since you know there are exactly
6 treasures of each kind in play.
VARIANT: SMALLER CAVE
(
FOR 2 PLAYERS
)
Use the side of the board with 16 squares. Remove all tiles of three kinds
of treasure from the game, before placing tiles on the board. is variant
uses a slightly dierent setup of the board. is is a very quick variant for
two players.
Placing tiles on the game board:
1. Place 16 tiles face down on the game
board, one on each square.
2. Make a layer of 12 face down tiles on
top
of the rst layer; each tile must be
placed over two other tiles.
3. Make another layer of 6 face down
tiles on top of the second layer; each
tile must be placed over four other
tiles.
4. Make a nal layer of 2 face up tiles on top of the third layer; each tile
must be placed over four other tiles.
Game design:
Martino Chiacchiera & Remo Conzadori
Illustrations: Denis Martynets
Graphic design: Chris Conrad
Rulebook development: Jeroen Hollander
Project manager: Jonny de Vries
©2017 White Goblin Games
www.whitegoblingames.com
Note: In the rare case there are no tiles that could be taken (due to the
restriction of this magic eect), the player can instead take any tile,
ignoring restrictions.
You take the white “statue” and choose the brown
magical eect. Until your next turn no
brown tiles can be taken.
Score 5 points.
You take the pink
diamond” and score
immediately 5 points.
Aer youve taken the blue “magic carpet” two tiles are
ipped face up, so you immediately score 4 points.
Score 2 points for each tile you ipped face up this turn.
Or score 2 points if you have revealed a square on the board.
You take the brown “sword”. In previous turns youve
collected two other swords. is turn you score 6 points.
Score 2 points for each treasure of this kind you have behind
your player screen (including this one).
Aer taking the green “magic carpet”
you may also
take the “ring”. Place both tiles behind your player
screen.
Take an orthogonally adjacent face up tile and place it
behind your screen. Do not use its magic eect.
You take the yellow “chest”. All other players
must show a tile from behind their player screen.
You choose the “sword” and place both tiles
behind your player screen.
Each opponent must show one of his collected treasure tiles.
Choose
one of these tiles and place it behind your screen.
Do not use its magic eect. All non-chosen tiles are returned
to the players.
Choose a treasure (ring, statue, crown, etc.) or a magic eect
(yellow, blue, green, etc). Until your next turn all other
players can’t take a tile from the board of that kind or magic
eect.
2


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