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Evaluation
Exemple : les dés indiquent tous deux la couleur
jaune.
Il ny a qu’un bandit jaune. Le cow-boy qui capture ce
bandit reçoit 2 pièces de monnaie à la fi n du tour de
jeu.
Il y a un bandit orange-jaune et un bandit lilas-jaune.
Ces deux bandits nont qu’une seule couleur en commun
avec la couleur indiquée sur le dé. Ces deux bandits
rapportent chacun 1 pièce de monnaie à celui qui les
capture.
Les bandits orange, lilas ainsi que lilas-orange nont pas
de valeur dans ce tour de jeu.
Fin du jeu
Le jeu se termine quand un (ou plusieurs joueurs)
ont gagné plus de 15 pièces de monnaie à la fi n de
l’évaluation. Le joueur ayant le plus grand nombre de
pièces de monnaie gagne le jeu et devient le shérif au-
xiliaire du jour !
Waardering
Voorbeeld : De dobbelstenen laten geel en geel zien.
Er is echter maar één gele bandiet. De cowboy, die
deze bandiet vangt, krijgt aan het einde van de ronde 2
Western Dollars.
Er is één oranje-gele bandiet en één paars-gele ban-
diet. Deze beide bandieten hebben maar één kleur die
overeenkomt met de gegooide kleuren. Deze beide ban-
dieten leveren zijn vanger elk 1 Western Dollar op.
De oranje, de paarse alsook de paars-oranje bandiet
hebben in deze ronde geen waarde.
Einde van het spel
Het spel is beëindigd, wanneer één (of meerdere spe-
lers) aan het einde van de puntentelling meer dan 15
Western Dollars hebben verdiend. Degene met de
meeste Western Dollars wint het spel en is de hulpshe-
riff van de dag!
Valoración
Ejemplo : Los dados muestran amarillo y amarillo.
Sólo hay un bandido amarillo. El vaquero que atrape a
ese bandido obtendrá 2 monedas del Oeste al fi nal de
la ronda.
Hay un bandido naranja-amarillo y un bandido lila-
amarillo. Estos dos bandidos sólo tienen un color en
común con los colores que sacó el dado. Estos dos ban-
didos aportarán 1 moneda del Oeste al que los atrape.
El bandido naranja, el lila así como el lila-naranja no
valen nada en esta ronda.
Final del juego
El juego termina cuando uno (o más jugadores) haya
ganado más de 15 monedas del Oeste al fi nal de la
valoración. ¡El que haya obtenido el mayor número de
monedas gana el juego y será proclamado ayudante del
sheriff del día!
Punteggio
Esempio : entrambi i dadi indicano il colore giallo.
Esiste solo un bandito di colore giallo. Il cowboy che
catturerà questo bandito riceverà al termine del giro 2
talleri Western.
Ci sono anche un bandito arancione-giallo ed uno vio-
la-giallo. Entrambi i banditi hanno solo un colore in co-
mune con i dadi lanciati. Ognuno di questi banditi farà
guadagnare 1 tallero Western a chi lo catturerà.
I banditi di colore arancione, viola e viola-arancione
non hanno invece, alcun valore in questo giro.
Fine del gioco
Il gioco termina quando uno dei giocatori (o più gio-
catori) ha/hanno guadagnato più di 15 talleri Western.
Colui che avrà guadagnato il maggior numero di mo-
nete avrà vinto la partita e sarà eletto aiuto sceriffo del
giorno!
Classifi cação
Exemplo : Os dados lançados indicam amarelo e
amarelo. Só existe um bandido amarelo. O Cowboy que
capturar este bandido recebe no fi nal da ronda duas
moedas Western.
Existe um bandido cor-de-laranja/amarelo e um bandi-
do lilás/amarelo. Estes dois bandidos só têm em comum
uma cor com as cores lançadas pelos dados. Cada um
destes dois bandidos vale 1 moeda Western aos joga-
dores que os capturarem.
Os bandidos lilás, cor-de-laranja, bem como, o bandido
lilás/cor-de-laranja não valem nenhuma recompensa.
Fim do jogo
O jogo termina assim que um (ou vários) jogador atin-
gir mais de 15 moedas Western. O jogador com o maior
número de moedas vence o jogo e é nomeado ajudante
do xerife do dia!
NL
F
ES
I P J
Wertung
DE
Score
EN
1514
Beispiel : Die Würfel zeigen gelb und gelb.
Es gibt nur einen gelben Banditen. Der Cowboy, der diesen
Bandit fängt, erhält am Ende der Runde 2 Western Taler.
Es gibt einen orange-gelben Bandit und einen lila-gelben
Bandit. Diese beiden Banditen haben nur eine Farbe mit der
gewürfelten Farbe gemeinsam. Diese beiden Banditen bringen
ihrem Fänger je 1 Western Taler ein.
Der orange, der lila sowie der lila-orange Bandit sind in dieser
Runde wertlos.
Spielende
Das Spiel endet, wenn einer (oder mehrere Spieler) am Ende
der Wertung mehr als 15 Western Taler verdient haben. Der-
jenige mit den meisten Münzen gewinnt das Spiel und ist der
Hilfssheriff des Tages!
Example : The dice show yellow and yellow.
There is just one yellow bandit. The cowboy who captures this bandit
gets 2 Western Dollars at the end of the round.
There is one orange-yellow bandit and one purple-yellow bandit.
Each of these two bandits has one colour that matches the thrown
colour. For each of these two bandits, the capturing player gets 1
Western Dollar.
The orange, purple and purple-orange bandits are not worth any-
thing in this round.
End of the Game
The game ends when one (or more than one) player has earned
more than 15 Western Dollars. The player with the most coins
wins the game and is Deputy Sheriff of the day!
2 2 2
2 2
2 2
2
2
Anl_Larry Lasso NEU.indd 16-17Anl_Larry Lasso NEU.indd 16-17 28.05.2009 16:32:27 Uhr28.05.2009 16:32:27 Uhr
8


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