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Déroulement de la partie
Dès quun bandit se trouve entièrement sur une pri-
son, il est considéré comme capturé. Le joueur retire
son lasso et pose le bandit devant lui. Il peut ensuite
tenter immédiatement de capturer d’autres bandits.
Quand tous les bandits correspondants aux couleurs
indiquées sur les dés ont été capturés, le moment est
venu de payer la récompense (voir lévaluation).
Après que la récompense adéquate aura été payée
pour chaque bandit capturé, les bandits sont redis-
tribués au choix sur les empreintes de chaussures
laissées dans le carré de sable au milieu du plateau
de jeu.
Le nouveau tour de jeu commence : le joueur ayant
le plus de pièces de monnaie lance maintenant les
deux dés de couleur.
NL
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Spelverloop
Zodra de bandiet volledig op de gevangenis staat,
geldt hij als gevangen. De speler verwijdert zijn
lasso en zet de bandiet voor zich neer. Dan mag hij
onmiddellijk proberen om nog meer bandieten te
vangen.
Wanneer alle bandieten met de gegooide kleuren
gevangen zijn genomen, is het de hoogste tijd de be-
loning uit te betalen (zie de waardering).
Nadat voor elke gevangen bandiet de overeenkoms-
tige beloning is uitbetaald, worden de bandieten
opnieuw naar wens op de schoenafdrukken in het
zand in het midden van het spelbord geplaatst.
Er begint nu een nieuwe ronde: De speler met de
meeste Western Dollars gooit nu de beide gekleurde
dobbelstenen.
Desarrollo del juego
En cuanto un bandido haya entrado completamente
en la cárcel, se considera capturado. El jugador sol-
tara su lazo y colocará a los bandidos frente a él. Y
enseguida puede seguir capturando más bandidos.
Cuando se haya capturado a todos los bandidos
según los colores de los dados, es el momento de
pagar la recompensa (ver valoración).
Una vez pagada la recompensa correspondiente por
cada bandido atrapado, se vuelven a distribuir los
bandidos al azar sobre las huellas de la plaza del
centro del tablero de juego.
Comienza una nueva ronda: El jugador que haya ob-
tenido la mayor cantidad de monedas tira los dados
de colores.
Como se joga
O bandido é considerado capturado assim que se
encontrar totalmente na prisão. O jogador retira o
laço e coloca o bandido à sua frente. Depois pode
imediatamente tentar capturar outro bandido.
Assim que forem capturados todos os bandidos com
as cores lançadas pelos dados, são pagas as recom-
pensas (ver classifi cação).
Assim que tiver sido paga a recompensa para cada
bandido capturado, os bandidos são novamente
posicionados aleatoriamente sobre as pegadas no
centro do tabuleiro do jogo (largo de areia).
A nova ronda começa: O jogador com o maior núme-
ro de moedas lança os dados coloridos.
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5
Sobald der Bandit vollständig auf dem Gefängnis steht, gilt
er als gefangen. Der Spieler entfernt sein Lasso und stellt
den Banditen vor sich ab. Dann darf er sofort versuchen,
noch weitere Banditen zu fangen.
Wenn alle Banditen mit den gewürfelten Farben gefan-
gen wurden, ist es an der Zeit, die Belohnung auszuzahlen
(siehe Wertung).
Nachdem für jeden gefangen Banditen die entsprechende
Belohnung ausgezahlt wurde, werden die Banditen wieder
beliebig verteilt auf die Schuhabdrücke im Sandplatz in der
Mitte des Spielplanes gestellt.
Die neue Runde beginnt: Der Spieler mit den meisten Talern
würfelt nun die beiden Farbwürfel.
Spielverlauf
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A bandit is counted as caught as soon as he stands comple-
tely on the jail. The player removes the lasso and places the
bandit in front of him. The player may try to catch more ban-
dits right away.
When all bandits with matching colours are caught, it is
time to pay the reward (see Score).
When the rewards for all captured bandits are paid out, the
bandits are randomly placed back on the shoe prints in the
sand at the centre of the board.
Next round: The player with the most Western Dollars
throws the colour dice now.
How to play
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Il gioco
Quando il bandito sarà in piedi sopra la prigione,
sarà considerato catturato. Il giocatore toglie il lazo
dal bandito e lo sistema davanti a sé. Quindi potrà
proseguire subito con la cattura di altri banditi.
Quando tutti i banditi del colore indicato dai dadi
saranno stati catturati, sarà tempo di pagare il pre-
mio (vedere punteggio).
Dopo aver pagato il premio per ogni bandito cattu-
rato, sistemate di nuovo i banditi a piacere sopra le
impronte delle scarpe nella piazza centrale in terra
battuta della città.
Inizia un nuovo giro: il giocatore con il maggior
numero di talleri lancia entrambi i dadi colorati.
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Anl_Larry Lasso NEU.indd 10-11Anl_Larry Lasso NEU.indd 10-11 28.05.2009 16:30:56 Uhr28.05.2009 16:30:56 Uhr
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