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Il gioco
Il primo bambino lancia il dado colorato.
Quindi prenderà un animale dello stesso
colore indicato dal dado e lo sistemerà
dietro il re e la regina. Poi è il turno del
prossimo bambino. In questo modo si for-
merà la colonna degli animali dietro al re
ed alla regina.
Quando, lanciando il dado, esce il sim-
bolo speciale, il bambino potrà scegliere
l’animale che più gli piace e sistemarlo in
coda alla fi la.
Nel caso in cui entrambi gli animali del co-
lore indicato dal dado si trovano già nella
la, il bambino ne prenderà uno e lo siste-
merà in fondo alla fi la.
Como se joga
A primeira criança lança o dado colorido.
De seguida, é colocado um animal com a
respectiva cor atrás do Rei e da Rainha. A
seguir é a vez da próxima criança jogar.
Desta forma é criada lentamente uma fi la
de animais atrás do Rei e da Rainha.
Se uma criança lançar o símbolo especial,
a criança pode escolher um animal à es-
colha e colocá-lo no fi nal da fi la.
Se os dois animais da cor lançada com o
dado estiverem em fi la, um dos animais é
simplesmente colocado no fi nal da fi la.
Déroulement du jeu
Le premier enfant tire le dé de couleur. Il
place ensuite un animal correspondant à
la couleur indiquée sur le dé directement
derrière le roi et la reine. C’est à présent au
tour de l’enfant suivant. Ainsi, il se forme
petit à petit une fi le d’animaux derrière le
roi et la reine.
Si le dé indique le symbole spécial, un en-
fant peut choisir un animal quelconque et
le placer à la fi n de la fi le.
Si les deux animaux correspondant à la
couleur indiquée sur le dé fi gurent déjà
dans la fi le, lun d’entre eux est tout sim-
plement placé à la fi n de la fi le.
Spelverloop
Het eerste kind gooit met de kleuren-
dobbelsteen. Het mag een dier met de
kleur van de dobbelsteen meteen achter
de koning en koningin zetten. Dan is het
volgende kind aan de beurt. Zo komt er
geleidelijk een rij van dieren achter de ko-
ning en koningin.
Als het bijzondere symbool wordt gegoo-
id, mag het kind zelf een dier uitkiezen en
het aan het einde van de rij zetten.
Als beide dieren met de gegooide kleur al
in de rij staan, wordt een daarvan eenvou-
dig aan het einde van de rij gezet.
Desarrollo del juego
El primer niño tira el dado de colores.
Puede colocar a un animal con el color
que haya sacado en el dado directamen-
te detrás del rey y de la reina. Después le
toca el turno al siguiente niño. De este
modo, se irá formando una fi la de anima-
les tras el rey y la reina.
Cuando salga el símbolo especial, el niño
puede elegir el animal que quiera y colo-
carlo al fi nal de la fi la.
Si ambos animales con el color que se ha
sacado en el dado ya están en la fi la, sim-
plemente se pone uno de ellos al fi nal de
la fi la.
F
NL
ES
I P J
Spielverlauf
Das erste Kind würfelt mit dem Farbwürfel. Es
darf ein Tier mit der gewürfelten Farbe direkt
hinter König und Königin stellen. Dann ist das
nächste Kind an der Reihe. So bildet sich nach
und nach eine Reihe von Tieren hinter König
und Königin.
Wenn das Sondersymbol gewürfelt wird, darf
sich das Kind ein beliebiges Tier aussuchen
und an das Ende der Reihe stellen.
Wenn bereits beide Tiere mit der gewürfelten
Farbe in der Reihe stehen, wird eines davon
einfach an das Ende der Reihe gestellt.
How to play
The fi rst player throws the colour dice. They
may place an animal matching the colour on
the dice behind the King and Queen. The next
player takes their turn. With each turn the line
of animals behind the King and Queen grows
longer.
When a player throws the special symbol, they
may place an animal of their choice at the end
of the line.
If both animals of the colour thrown are alrea-
dy in line, one of them is moved to the end of
the line.
DE EN
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Anl_Ko nig Kasimir u .indd 10-11Anl_Ko nig Kasimir u .indd 10-11 03.06.2009 16:46:26 Uhr03.06.2009 16:46:26 Uhr
5


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