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COMPONENTS
V V
I
V
IV
V
VV I
IV IV I IV VVI I II II
II IV V I II IV V
IV IVV VI
I
IV
Toboribor
Idoslane
SANGPÛR
WEYURN
URGON
GAURAGAR
TABAÎN
RÂN RIBASTUR
Lot-Ionan’s
Vaults
Blacksaddle
3+
4+6+5+
3+4+4+5+5+6+6+
Porista
Dsôn Balsur
Greenglade
of Âlandur
Elven Kingdom
Dragon Fire
Roodacre
Mifurdania
Queen
Xamtys II
Toboribor
Lot-Ionan’s Vaults
Blacksaddle
Porista
Dsôn Balsur
Greenglade
Elven Kingdom
of Âlandur
Dragon Fire
Roodacre
Mifurdania
Queen Xamtys II
D
w
a
r
v
e
n
C
o
u
n
c
i
l
T
U
N
N
E
L
T
U
N
N
E
L
T
U
N
N
E
L
T
U
N
N
E
L
At the beginning of your turn,
move the Doom token 1 space
towards the Hero token.
Aer rolling the Recruitment
dice, re-roll all dice showing
blank sides.
Any time you roll the Number
dice, re-roll one die with the
highest number.
When a new reat card is
revealed, one player must lose
1 Health point. Decide together
who will suer this damage.
When a new reat card is
revealed, one player may gain 1
Health point. Decide together
who will gain this Health point.
Aer completing an Adventure
card, you may discard 1 face-up
reat card without consequen-
ces.
Any time you roll the Number
dice, you may re-roll one die.
As an action, you may perform
a Cra test 4+. On success, draw
one Equipment card and decide
together who may keep that card.
2 2 2 2
22
1.
Move the Hero token
2.
Draw new cards
3.
Carry out two actions
1 Game board
12 Scenario cards
16 Value modifi cation tiles 36 Perished Land tiles1 Tunnel tile1 Hero
token
5 Health tokens 30 Orcs
troops
20 Älfar
troops
25 Trolls
troops
5 Scenario
tokens
7 Number dice 3 Recruitment dice
1 Doom
token
1 Council
token
30 Adventure cards 15 Threat cards 22 Equipment cards
5 Character boards
5 Dwarven fi gures
3
4
2
1
0
BOÏNDILIREHEART
DOUBLEBLADE
WARRIOR OF THE CLAN OF SECONDLINGS
WHEN FIGHTING EVIL
TROOPS, BOÏNDIL MAY RE-ROLL
ALL THE DICE ONCE.
THE NEW ROLL COUNTS.
4 1 2
3
4
2
1
0
BAVRAGOR
HAMMERFIST
MASON OF THE CLAN OF SECONDLINGS
WHEN MOVING ONTO OR
THROUGH PERISHED LAND,
BAVRAGOR DOES NOT LOSE ANY
HEALTH POINTS, NOR DOES HE
MOVE THE DOOM TOKEN.
2 4 2
BALYNDIS STEELFINGER
SMITH OF THE CLAN OF FIRSTLINGS
WHEN PERFORMING
CRAFT TESTS,
BALYNDIS MAY RE-ROLL
ALL THE DICE ONCE.
THE NEW ROLL COUNTS.
3 3 2
3
2
1
0
3
2
1
0
BOËNDAL HOOKHAND
WARRIOR OF THE CLAN OF SECONDLINGS
WHEN FIGHTING EVIL
TROOPS, BOËNDAL MAY
ADD +1 TO ONE DIE OF
HIS CHOICE.
3 2 2
BOËNDAL HOOKHAND
WARRIOR OF THE CLAN OF SECONDLINGS
WHEN FIGHTING EVIL
TROOPS, BOËNDAL MAY
ADD +1 TO ONE DIE OF
HIS CHOICE.
3
2
2
3
2
1
0
TUNGDIL GOLDHAND
SMITH OF THE CLAN OF FOURTHLINGS
WHEN SENDING A MESSAGE
TO THE DWARVEN COUNCIL,
TUNGDIL MAY ADD +1 TO
ONE DIE OF HIS CHOICE.
3 3 3
Conquer Toboribor
Put 4
Orcs
on this card.
Travel to Toboribor
to fight the troops on this card.
is quest is completed when there
are no more troops on this card.
A
What are Dwarven
Women like?
Boindil said: ”Pretty.“ ”Very pretty,“ added Boendal,
amplifying his brother‘s terse reply.
”Right.“ said Tungdil.
Roll as many Number dice as
you have Health points left.
Roll at least 1 6 .
Choose one player to gain
2 Health points, or two players
to gain 1 Health point each.
Tion’s Creatures attack
the Secondlings
He watched the combined force of secondlings
and fourthlings take up position behind the
first rampart and prepare for the attack.
Put 4
Trolls
on this card. Travel to the Gateway to
the Secondling Kingdom to fight these troops.
For each leftover troop on this card, move
the Doom token 1 space towards the Hero
token. Move these troops to the Gateway to
the Secondling Kingdom .
is Gateway becomes Perished Land.
2


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