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Example: You decide to perform the depicted test. On your turn
(i.e. within 2 actions), you need to roll at least three 4’s (or higher)
in order to complete it. So you roll a number of dice equal to
your Craft attribute value. On your rst roll you have rolled two
successes. On your second roll you succeed once again for a total
of three times. You now get the depicted reward. Please note: You
cannot use the remaining dice of your second roll to perform a test
for another card.
If you had failed on your second roll to
roll another 4+, you or another player
would need to roll three 4+’s all over
again at a later point in time.
D. Performing a test
If a face-up Adventure or Scenario card requires 1 or more
tests to succeed at (Battle, Craft, Speed), you have to roll as many
Number dice as your character board specifi es in the indicated
attribute. Each die that has at least the required number counts
as 1 successful test. If you are lucky enough you may succeed at
several tests in a single roll.
Important: The only exception to that rule is the Craft test 4+
on the rightmost space of the Dwarven Council. Even if you
get several successful die results, you will only gain a single
Equipment card per action.
Discard a Scenario card after you have completed all of its tests.
If you complete the required number of tests of an Adventure
card, you will get the reward mentioned below the symbol
on the left. Discard the card afterwards.
Important: New cards will only be drawn on the next player’s
turn!
You may only perform the tests of a single card per action.
Usually the required number of successes can be achieved over
the course of your turn and needn’t be succeded at in a single roll!
When performing a Speed test, you do not move your Dwarf gure.
• When performing a Battle test, you do not fi ght any evil troops.
When performing a Craft test, Balyndis may re-roll all the dice
once, even after, according to a Dwarven council track space, one
die re-roll was performed. After Balyndis’ re-roll the Dwarven
Council effect triggers again!
If you beat the game on Heroic Diffi culty constantly and want to
challenge yourselves even more, you may increase the diffi culty
with the following rules modifi cation:
A map space becomes Perished Land as soon as it contains 4 or
more evil troops.
Designers: Michael Palm & Lukas Zach www.LudoCreatix.com
Illustrations: Jarek Nocoń
Cover Art: Didier Graffet © Bragelonne 2006
Graphic design: Hans-Geord Schneider
Realization: Klaus Ottmaier
3
4
2
1
0
BAVRAGOR
HAMMERFIST
MASON OF THE CLAN OF SECONDLINGS
WHEN MOVING ONTO OR
THROUGH PERISHED LAND,
BAVRAGOR DOES NOT LOSE ANY
HEALTH POINTS, NOR DOES HE
MOVE THE DOOM TOKEN.
2 4 2
Dwarven Orphan
e melodies were simple and easy to
remember, embellishments and ornaments
playing no part in dwarven songs.
To Tungdil‘s ear they sounded rather
melancholy.
Succeed at 3 Craft tests 4+
in a single turn.
Move a dwarf of your choice
to a map space of your choice.
1st roll
2nd roll
VARIANT FOR VERY EXPERIENCED PLAYERS:
CREDITS
Copyright © 2016 by Pegasus Spiele GmbH, Am Straßbach 3, 61169 Friedberg, Germany, licensed by Markus Heitz www.mahet.de
All rights reserved. www.pegasus.de | Based on the novels by Markus Heitz: The Dwarves, The War of the Dwarves, The Revenge of the
Dwarves, The Fate of the Dwarves, The Triumph of the Dwarves; nach den Romanen von Markus Heitz: Die Zwerge, Der Krieg der Zwerge,
Die Rache der Zwerge, Das Schicksal der Zwerge, Der Triumph der Zwerge | © 2003, 2004, 2005, 2008, 2015 by Markus Heitz represented by
AVA international GmbH (www.ava-international.de). | © of the English editions by Orbit Books | This publication was facilitated by
AVA international GmbH Autoren- und Verlagsagentur München. www.ava-international.de | We would like to thank all our busy play-testers who have
helped with the game design for their patience and clever ideas. In particular we would like to thank Demian, Thilini, Babs, Arne, Philipp, Thomas, Sigrun
& Christoph. Special thanks to Markus Heitz for the great and friendly cooperation. Thanks, mahet, for being allowed to implement Girdlegard in this game.
10


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