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Once you have successfully completed an adventure, you
will place the Talisman gently into the scoreboard (place
it into the slots matching the adventure’s number).
Fill the Hero bag with the 7 Hero start tokens in your Hero’s color.
Your Hero tag provides a list of these 7 start tokens.
All Heroes can fight and use magic; some are better with one and worse
with the other. Heroes also have a special ability explained on their tag.
Over the course of the game, your skills will improve as you gain new
tokens to place in your bag.
Note: You are always allowed to look into your bag and check
what’s inside. However, when you draw tokens from a bag, you
must first mix its contents and then draw without looking.
Read your Hero’s ability aloud to the other players.
Place the Travel die somewhere where all players can
reach it.
Choose Adventure: Open the Book of Adventures (it starts on page
7 of this rulebook).
You will play the adventures in order, so you must start with the first ad-
venture. As you progress in ability, you will advance to the next adventure.
As an adventure party, you will jointly decide the difficulty level you
want to play for the current adventure. You then take a Talisman with the
appropriate number of stars as explained in the Book of Adventures. The
greater the difficulty of the adventures you complete, the earlier you will be
able to play the next adventure.
Follow the instructions regarding setup of locations and distribution of
adventure tokens for each adventure as given in the Book of Adventures.
The book will also list the start location for your Heroes for each
adventure.
Next, take the matching Adventure scroll and select one of the
players to read the first segment of Chapter One aloud. This provides
you with your first task and the game begins!
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