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sTake all 15 of the purple Adventure tokens and set aside the Witch.
Also take and set aside the six round Toad tokens. You will need the
Witch and Toad tokens later in this adventure.
Place the purple token with the Prince on the Tavern. Mix the remaining
Adventure tokens by shuffling them facedown and then place them on the
locations as shown in the diagram to the left.
t Take Adventure scroll 4: A Plague of Toads and place it on the
table.
Jointly decide the difficulty level (number of stars, the more,
the higher the difficulty) you want to play for this Adventure
and place the Time counter on the space with the same num-
ber of stars on the Time track.
Then put a Talisman with the matching number of stars next to the Ad-
venture scroll.
There are some special rules for this adventure. You should read them
together now (they are on the final page of this rulebook):
Stronger Enemies
Select a teammate to read the first chapter from the Adventure scroll
aloud (everything else is explained there).
Remove the 4 tokens with
speech bubbles on their
fronts (each with 1 clue) from
the villager tokens.
Mix these 4 tokens by shuffling
them facedown, then remove
one and place it back in the
game box without looking at it.
Now mix the remaining 3
tokens together with all the
other gray villager tokens by
shuffling them all facedown
and then place them on the
locations as shown in the di-
agram to the left.
Set aside the regular gray Adventure tokens for now, you will need them
later in the adventure.
t Now take all 8 of the red Adventure tokens
with smooth borders on their fronts.
Mix them by shuffling them facedown and place
them on the locations as shown in the diagram.
Note: you will not need the red Adventure
tokens with jagged borders in this adventure.
u Take Adventure scroll 5: The Dark Lord and place it on the table.
Jointly decide the difficulty level (number of stars, the more,
the higher the difficulty) you want to play for this Adventure
and place the Time counter on the space with the same num-
ber of stars on the Time track.
Then put a Talisman with the matching number of stars next to the Ad-
venture scroll.
There are some special rules for this adventure. You should read them
together now (they are on the final page of this rulebook):
Stronger Enemies | Wealthy Enemies
Select a teammate to read the first chapter from the Adventure
scroll aloud (everything else is explained there).
E
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s
back into
the box
Do you want to invent your own adventures and tell your own story?
Go to our website to download our guidelines explaining how to do this.
.
Go to our website to download our guidelines explaining how to do this.
11


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