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1 Set up the game as described in the base game rules (see pages 2/3 there, steps 2-13). en pro-
ceed with the following additional steps. Decide whether you want to solely use the new Bonus
cards or shue them together with the base game ones. If you do the latter, a sym-
bol in the corners of the cards will help you to separate them later.
2
Roll the dice to determine the starting position of the Courier (as you do with the
Governor and Smuggler).
3 Kiosk 22
Shue the Kiosk tiles and place them in 2 face-down stacks on the Kiosk. Used Kiosk tiles are
placed in a discard pile next to the game board. If you run out of Kiosk tiles during the game,
shue the discard pile to form new draw piles.
4 Secret Society 24
Place the depicted amounts of Lira below the 1st/2nd/3rd rank.
5 Turn the Letters to the reverse side (showing 2 Seals) and shue them. Place them next to the
game board, forming one or more draw piles. Used Letters are placed in a discard pile. If you run
out of Letters, shue the discard pile to form new draw piles.
6 Place the Companions as well as the remaining Rubies next to the game board.
OVERVIEW OF THE NEW COMPONENTS
Letters: Letters provide an additional way of getting Rubies and can be used for double moves. e
front side of each Letter shows 1 Seal and a Place number, the reverse side shows 2 Seals. Whenever
you receive a Letter, you must place it face up in front of you. Once you deliver a Letter (see page 4,
Your Turn, item 2), you must turn it to the reverse side.
e Seals visible on your Letters can be exchanged for Rubies (see page 5, Secret Society 24 ) or used
for double moves (see page 4, Your Turn, item 4).
Companion: e Companion is a new token waiting in the general supply. e rst time you use
the action at the Fountain 7 you can move him to your personal supply. Once there, at the start of
your turn, you can place him next to your Merchant. Doing so does not cost anything even if there are
other Merchants at that Place.
Once your Companion is on the game board, you must choose whether you move him or your Mer-
chant to take actions (see page 4, Your Turn, item 1).
Each time you take the Fountain action again, you can move your Companion back to your supply.
From there, you can place him as described above.
Kiosk tiles: ey show rewards for using the Kiosk 22 (see page 5, Kiosk 22 ).
Courier: is is a new token you can encounter aer your actions (like the Governor and Smuggler).
He provides 1 Letter if you pay him 2 Lira or discard 1 Letter (see page 4, Your Turn, item 3).
INTRODUCTION
You, the merchants of Istanbul, came up with a new and quite lucrative way of earning an extra dime:
delivering messages to the shopkeepers of the bazaar! While doing so, you can catch some useful infor-
mation here and there that you can sell to the secret society for rubies …
In order to keep your regular business running, you have hired a companion who is actively supporting
you. True, he is a little slower than you would like but in return he does not require any assistants.
COMPONENTS
DIFFERENCES TO THE BASE GAME
is expansion can only be played in combination with the base game.
It can be combined with both the base game and the “Mocha & Baksheesh” expansion – for details on
that see page 6, e “Great Bazaar” Variant.
All of the base game rules apply with the following exceptions:
e game board is extended by 4 additional Places (with numbers 21 -24 ) for a total of 20 Places.
e Catacombs 25 are only used in the “Great Bazaar” variant.
e game end is triggered when any player has 6 Rubies, regardless of the number of players.
Whenever you take the last Ruby from the Sultan’s Palace 13 , Gemstone Dealer 16 , or Coee
House 20 , you must immediately replace it with a Ruby from the general supply.
Note: Unless you play the “Great Bazaar” variant, you can ignore any Coee symbols on cards and tiles.
SETUP
e following rules add to the base game rules so you will also need the base game components.
Place the 20 numbered Places in a 5x4 pattern.
For your rst play with this expansion, we recommend you use the layout
shown at right.
For future plays, we recommend you use a “random” layout according to the
following rules:
Arrange the 20 Places randomly in a 5x4 pattern.
Make sure the Fountain 7 is one of the inner 6 Places – switch its position with another Place if need
be.
e Black Market 8 and Tea House 9 must be at least 3 positions apart from one another and they
may not share the same row or column – switch their positions with other Places if need be.
9
15
13
10
1
6
24
2
4
7
12
23
21
11
14
5
3
22
8
16
Place tiles,
called „Places“ Kiosk tiles Bonus cards
5x
1x 10x
5x24x 28x
1x
36x
Letter tiles,
called „Letters“
Companions
(attach stickers)
StickersRubies
Courier
(attach stickers)
Overview
Bonus cards
1x
1


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