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Vortex: a player affected by a Vortex Penalty must flip their
base board onto its colored side and place their screen on it.
The base board is returned to its normal (white) side after the
next scoring step.
Switch: a right-handed player affected by a Switch Penalty must
draw with their left hand, and vice versa.
Cyclops: a player affected by a Cyclops Penalty must close
one eye.
The effects of Penalty tokens and Prank tokens are
cumulative.
Keys and Cages
Certain levels feature a Key and a Cage. If a valid line drawn by
a player touches the Key AND the Cage, the player collects
the number of Experience Points shown inside the Cage
.
Note: there is no need to touch the Experience coins inside the Cage.
Touching any part of the Cage is enough.
Buttons and Lasers
On levels 6.1, 6.5 and 7.2, certain areas are defined by a barrier and a laser
of the same color.
A player’s line may not enter such areas unless the Laser and barrier have
been disabled. To do this, the player’s line must touch the relevant button
before entering the area.
If a player’s line enters an area while the Laser and barrier are still active,
the portion of the line beyond that point is erased before scoring the level.
ORANGE
Area
ORANGE
Laser
ORANGE
Button
PURPLE
Area
PURPLE
Button
PURPLE
Laser
Pixies and special stages
Observant players may find cheeky Pixies hiding on some levels.
During the scoring step, if a valid drawing touches a Pixie, the
player concerned (but not the other players):
1
Selects one of the two sides of the Special stage sheet and immediately
plays that level before the next player determines their score.
2
Positions their Character token on the designated spot
1
and flicks it
forward.
3
The player does not score any Experience Points if their token leaves
the level sheet. If any part of the token remains on the level sheet, the
player determines their score.
SPECIAL STAGE
stage 1
SPECIAL STAGE
stage 2
MAN-EATING WALL
Stage 1
TREASURE BEACH
Stage 2
1
1
Man-Eating Wall (Stage 1)
The player scores the number of Experience Points shown in the highest-value
space touched by their Character token. If their Character token touches a space
containing a man-eating plant
2
, the player does not score any points.
Treasure Beach (Stage 2)
The player scores the number of Experience Points obtained by adding
together the values of all the pots touched by their Character token.
Arcade mode
For each new level, before starting the timer, reveal the Penalty token on the
top of the Penalty pile. This Penalty effect applies to all players. This Penalty
token is known as the Common Penalty. Its effect applies cumulatively with
any active individual Penalties. If a player has a Penalty token of the same type
as the Common Penalty, they should immediately place their token under the
Penalty pile.
2
2
8


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