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Bonus and Penalty tokens
On some levels, players can obtain Bonus and Penalty tokens.
Awarding Bonus and Penalty tokens
During the scoring phase, whenever a Bonus icon
is touched by a
valid drawing, the player wins a Bonus token. Similarly, whenever a Penalty
icon
is touched by a drawing – regardless whether the drawing is
valid or invalid – the player collects a Penalty token.
When a player is awarded a Bonus or Penalty token, they draw the top
token from the relevant pile and place it face up in front of them. If a player
draws two or more identical Penalty tokens, they keep only one and place
the others face down at the bottom of the Penalty pile.
Note: collect only one Bonus or Penalty token per icon, even if the icon is
touched multiple times by one or more drawings.
Bonus tokens
There are 5 different types of Bonus, organized in 2 categories: Pranks and
Power-Ups.
Pranks
Prank Bonuses are activated during the Play Pranks step (see page 3).
Banana: a player who has a Banana may toss it onto the screen
of an opponent of their choice. A player who has a Banana on
their screen is not allowed to move the Banana or rotate their
screen. During the current level, the Banana prevents the
affected player from drawing at its location.
Note : bananas must be tossed onto the opponent’s screen, not placed
on it precisely. If the Banana falls off the screen, the player may
throw it again.
Mosquito: a player who has a Mosquito Bonus
may give it to an opponent of their choice.
The player receiving the Mosquito token
must balance it on the end of their marker
pen. The token must not fall off while they
are drawing. If the token falls off, the player
must balance it on their marker pen again
before resuming drawing.
Broom: a player who has a Broom Bonus may pass one of
their Penalty tokens to another player of their choice.
Note: a Broom cannot be used to brush away a Prank token!
Power-Ups
Power-Ups are activated during the Scoring step (see page 3).
Shield: a player who has a Shield may choose to cancel a loss of
Experience Points caused by a Trap
. If a player touches more than
one Trap, they may choose which Trap is ignored (even if the chosen
Trap is touched by more than one drawing).
XP: a player who has an XP Bonus may discard it during the
Scoring step and move their score token forward two additional
spaces on the score track.
Penalty tokens
During the next Mission step (see page 3), the effect of each player’s
Penalty tokens is activated for the full duration of the timer.
There are 5 different types of Penalty.
Cramp: a player affected by a Cramp must draw with their arm
held totally straight, without bending their elbow.
Note: players affected by a Cramp Penalty are not allowed to stand up.
Claw: a player affected by a Claw Penalty must hold their marker
pen in a pincer grip using their thumb and little finger only.
IDENTICAL ITEMS
WORLD 2 WORLD 3
WORLD 1
WORLD 4
WORLD 6
WORLD 5
WORLD 7
7


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