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5 players are around the table: Julien, Mathilde, Nicolas, Léa
and Tom.
Julien is the first player to find a sentence inspired by an image
from his hand.
So, he will start the first turn as the storyteller. The sentence he
says to everyone is: « Where is happiness? », referring to the
French movie « Happiness is in the field ».
After listening to the sentence, the other players have to choose from their hand an
image that will best match the sentence provided by Julien.
Léa has those 6 cards in hand:
Amongst those 6 images, she chooses the 3rd one which is, for her, the closest to
Julien’s sentence « Where is happiness? ». She gives this card to him.
Mathilde, Nicolas and Tom also choose one of their cards and give them to Julien, the
storyteller for this turn.
Julien shuffles his card with the ones he received from the other players and places
them in the middle of the table.
Each player (except the storyteller) is going to vote for the one they think is Julien’s card.
Once everyone has selected their voting token, they reveal them.
Only Léa has found Julien’s card (number 4). So she and Julien score 3 points each.
2 players have voted for Léa’s card (number 1) and so she scores 2 additional points.
Tom scores 1 point as one person has voted for his card (number 3).
At the end of this turn, Léa scores a total of 5 points, Julien 3 points and Tom 1 point;
Mathilde and Nicolas don’t score any point as they couldn’t find Julien’s card, and no-
one has voted for their cards.
For the next turn, Tom will be the storyteller as he’s seated to the left of Julien.
If the sentence given by the storyteller describes the image too precisely, all the play-
ers will easily find it and so he won’t score any points.
On the other hand, if his sentence has very little to do with the image, it’s quite likely
that nobody will vote for him, and again he will score no points.
So the challenge for the storyteller is to find a sentence that is neither too descriptive,
nor too abstract, so that there is a chance that only some players find it, but not all.
At the beginning, this can be fairly hard to achieve, but you’ll see that the inspiration
comes more easily after a few turns.
3 players: each player has 7 cards, instead of 6. Every player except the storyteller
gives 2 cards, instead of one. So we end up with 5 displayed cards to choose from.
Scoring: When only one player has found the storyteller’s card, they both score 4
points, instead of 3.
Mimes or songs: in this variant, the storyteller has the possibility to either sing a
song or some music that could be somehow related to the card, or even mime it.
The
rest of the game stays the same.
Finally, nothing prevents you from mixing the different variants together or creating
some of your own!
Jean-Louis Roubira and Régis Bonnessée would like to warmly thank all the people
and organisms that have supported them during this project:
Marie Cardouat, Yolande Albert, Jonas and Noémi Roubira, Christelle and Emmanuelle
Chartier, Sébastien Félix, Michel and Monique Bonnessée, Arnaud Pichon, Claudine and
Hugh Hill-Roubira, Colette Cortey and Benam Mohammadi, Claude and Carmen Roubira,
Jeremy Guetté, Muriel Dhifallah, Pierre, Florence and Thomas Artur, Yves Renou, CROC,
Julie Ser, Valérie Bouchet, the REEL association, David Prieto, Vicente Moreira Rato,
Delirium Ludens Sàrl, Wioletta & Marc Przepiorka,
Leonardo Greco,
Bastien Lefèvre,
Gavin Wynford-Jones.
Translation : Bastien Lefèvre - Gavin Wynford-Jones
Example of turn
1
2
3
4
5
6
1
2
3
4
5
Game Tips
Acknowledgments
Variants
Livret de règle final anglais_Mise en page 1 17/12/2013 14:01 Page 2
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