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- One game board inside the box (scoring track)
- 84 cards
- 36 voting tokens in 6 different colours numbered from 1 to 6
- 6 wooden rabbits (rabbeeples!)
Each player chooses one rabbit and place it on the space 0 of the scoring track. Shuf-
fle the 84 images and give 6 of them to each player. Make a draw pile with the re-
maining cards.
- With 4 players, each one takes 4 voting tokens (from 1 to 4).
- With 5 players, each one takes 5 voting tokens (from 1 to 5).
- With 6 players, each one takes 6 voting tokens (from 1 to 6).
Note: Do not show your hand of cards to anyone.
The storyteller
One player is the storyteller for the turn. He looks at the 6 images in his hand. From one
of these, he makes up a sentence and says it out loud (without showing the card to the
other players).
The sentence can take dif
ferent forms: it can be made of one word or more, it can even
be a sound. The sentence can be either invented or be inspired from an existing work
of art (poetry or song sample, movie title, proverb, etc).
Who is the storyteller for the first turn? The first player to describe one of their cards
aloud will be the storyteller for the first turn.
Choosing a card for the storyteller
The other players select amongst their 6 images the one that best matches the
sentence made up by the storyteller
.
Then, each of them gives their selected card to the storyteller, without showing it to the others.
The storyteller shuffles his card with all the received cards. He then randomly places
them face up on the table. The card on the left will be number 1, the one next to it will
be number 2, and so on…
Finding the storytellers image: the vote
The goal of the other players is to find which image is from the storyteller amongst the
displayed ones. Each player secretly votes for the card that he believes belongs to the
storyteller (who doesn’t vote).
T
o do so, he places face down in front of him the voting token corresponding to the
image he voted for. Once everybody has voted, all the voting tokens are revealed
and placed on their corresponding images.
Note: You’re not allowed to vote for your own image.
Scoring
- If all players have found the storyteller’s image, or if none have found it, then the
storyteller doesn’t score any points and everyone else scores 2 points.
- In any other case, the storyteller scores 3 points and so do the players who found
his image.
- Each player, except the storyteller, scores one point for each vote that was placed
on their image.
The players move their rabbits along the scoring track by the same number of spaces
as points scored.
End of turn
Each player draws a new card to bring their hand up to 6 once more. The storyteller
for the new turn is the player to the left of the current one (and we keep going clock-
wise for the following turns).
The game ends when the last card from the pack has been drawn.
The player who’s
the furthest on the scoring track is the winner..
Contents
Setup
Game turn
Game end
Livret de règle final anglais_Mise en page 1 17/12/2013 14:01 Page 1
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