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You have to stay underwater until you have the three
cards necessary for going on board. The other players
can take cards off you underwater. If you land on the
same square as another player then you can take a card
off that player. And if there are two players on that square
then you can take a card off them both.
If these players are standing on a square with a picture
of Sebastian, Flounder or Scuttle then you can even take
three cards!
If you arrive at the ladder with the three different cards,
put them back into the pot and step onto the ladder. Wait
here for your next turn.
Once you have reached this stage, the other players can
no longer take cards off you. When it is your turn, climb
on board and look for Prince Eric.
Choose a card, turn it over and show it to the other players.
If it is Prince Eric, then you have
won and the game is over!
If it is Grismby, Max the dog or Chef Louis, then bad
luck! But you can stay on board though and choose
another card during the same turn.
If it is Ursula the Sea Witch, then
you are really in trouble. She has
found you out and throws you
overboard. You have to turn the card
back and return to the start. If you
still have cards in your possession
you may keep them. You have to start again and try to
reach the ladder with the three cards you need, before
any of the other players find Prince Eric.
Start square
Scuttle
The Sea King Triton
The Shark
The Concert
Flounder
Sebastian
The Trident
The Two Eels
The Ladder
This is where the game begins. You also
have to start from here if Ursula has
chased you off the ship.
The seagull who thinks he knows
everything about the human world.
Take this card from the pot.
Play on quickly and don’t wake him up.
Triton allows you to throw the dice again.
All players join in. Everyone has one
throw of the dice. The player who throws
highest can choose a card from the pot.
If there is a tie, the players concerned
throw again.
Prevents you from going any further, so
miss a turn
Ariel’s faithful playmate and best friend.
Take this card from the pot.
The conductor of the Sea King’s
Orchestra. Take this card from the pot.
The trident contains all the Sea King’s
magic power. Use it to move yourself to
the square of your choice. For example,
you can choose to move to a square
where you can pick up a card.
Ursula’s two "little darlings" are nothing
but trouble, for you too! You have to put
all your cards back in the pot.
You can board the ship from this square,
providing you have the three cards:
Sebastian, Flounder and Scuttle.
Ariel_HDL.indd 7Ariel_HDL.indd 7 07-07-2006 08:37:4007-07-2006 08:37:40
7


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