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Pictureka Blue* – Prints Pantone 5405
THE TILES
Picture Tiles
These funky double-sided tiles are
packed with pics. When you win a
mission, keep the picture tile you
found it on.
Mission Tiles
Each mission tile has two missions
on it, one green and one red. What
color is the light on the penguin’s
head flashing? Thats the color
mission you must find.
Watch out! When the color changes,
so does the mission. The penguin warns you when he’s
changing color by saying ‘Wat, wat!’
PLAYING
There are no turns in this part of the game so anyone
can turn over mission tiles.
1. Load the flipper tray with 48 picture tiles (count
16 tiles from the full deck and put them aside).
Load the tiles by pressing down the tray and
dropping the cards in on top.
2. Shuffle the mission tiles and put them next to
the iceberg.
3. Everybody ready? Squeeze the penguin’s beak.
He’ll say “Uh-oh”, then the flipping frenzy starts!
As he spins, he flips tiles onto the table – its a tile
tornado! Look at the tiles, but don’t pick them up!
4. When the penguin stops, flip over the top mission
tile, look at the flashing light on the penguin’s head
and read the mission that matches its color.
The penguin’s light is flashing red,
so look for the red mission.
The penguin says “Wat, wat!”
every time his light changes.
5. If you spot a pic that matches a
mission thats the same color as
the light, shout Pictureka!, point at the pic and
say what you saw.
If the other players disagree, keep playing.
Remember to check what color the light is flashing.
If the light changes before you call Pictureka!,
sorry, you’re too slow!
If nobody disagrees, take the picture tile and
keep it in front of you. Make sure you keep the tiles
you’ve won separate from the ones in the game.
Now keep looking for other pictures that match
that mission!
6. When the light changes, read that color mission
and start hunting for pics again.
7. Once you’ve used both the missions on one side of
the tile, flip it over and use the other side. Take a
new mission tile when you’ve used up both sides.
8. When the penguin starts flipping again, stop
playing and take a break while he churns out some
new picture tiles.
9. As soon as he stops, flip over a new mission tile
and read the mission that matches the color
of the penguin’s flashing light.
Tip: If everyone’s stuck, discard the tricky
mission tile and flip over a new one.
Ending the Game
10. Keep playing until the penguin blows a raspberry
(or you run out of picture tiles). The player with
the most picture tiles wins the game!
Mission-Masher Top-up Game
Aim of the Game
To win the most mission tiles by searching the
picture tiles you won.
Once you’re Flipper experts, you can add this extra
mission game on the end.
1. When the game is over, put the penguin to one side
and clear away any unclaimed picture tiles.
2. Count the picture tiles you’ve won, then spread out
your own tiles in front of you.
Note: If any player has less than 2 picture tiles,
all players take 2 extra picture tiles each from the
ones you cleared away.
3. Shuffle the mission tiles and put them in a pile in
the center and agree what color missions to play.
4. The player with the most picture tiles turns over
the top tile and reads that color mission.
5. Quick as you can, search your own tiles for a
picture that matches that mission. As soon as you
find one, shout Pictureka!, point at it and be ready
to say why it matches.
6. If everyone agrees, you keep the mission tile you
found the pic on.
Rules for Mission-Mashing
•Ifyoushoutedandothersdisagree,keeplooking.
•Ifyoushoutedandyouweren’tevencloseto
having a pic to point out, you’re a sneaky cheat.
Lose a picture tile.
Note: If you’re down to 1 picture tile, you can
keep it!
7. The player to the left of the last reader now reads
the next mission of the agreed color.
8. Keep playing until you run out of mission tiles.
Note: If everyone is stuck on a mission,
flip the tile.
Ending the Game
9. The player with the most mission
tiles is the winner.
110889857000 Aa Pictureka Flipper Rules (US)
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