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Family
Wild Card
CONTENTS
78 picture cards (including 3 penguin wild cards) and 32 double
mission cards.
AIM OF THE GAME
Each of the 4 fab card games has a different objective and a
different pace. Choose a game to suit your mood:
Fabulous, frantic, fast and furious:
8-Away – As soon as you spot a mission pic on one of your
cards, you can get rid of it! First to dump all their cards wins.
AlphabettiA frantic fi nd-it-fi rst frenzy. Race to fi nd pics
starting with a series of letters (e.g. A-K).
Gentle but juicy, creative but calm:
Matchureka – Find 2 pics that match the mission in this
mellow memory game – focused fun for calm minds.
Cow’s Creative Combo – Combine cards to complete your
missions – great for giving your creative thinking muscles
a workout.
PLAYING
Rules for All Games:
Shout Pictureka! when you fi nd an image.
If you shout Pictureka! before you have found an
image, you’re a sneaky cheat! The other players
can pick a punishment for you.
Penguin Wild Card. If you see a card that looks
like this, you’re in luck! You can use it to
represent ANY picture card in the deck.
Game 1: 8-AWAY
2-5 players
A ragged race of a game that gets
everyone fl ustered!
Aim
Get rid of all 8 of your cards by spotting
mission
pics on them. First to run out of cards wins.
Set-up
Shuffl e the mission cards and place them in a facedown draw
pile in the middle.
Shuffl e the picture cards and deal 8, facedown, to
each player.
Each player lays out their own picture cards in 4 piles of 2
cards as shown below.
Everybody ready? It doesn’t matter who starts.
How to Play
1. Turn over a mission card, read both missions out loud and
place it faceup next to the draw pile.
2. Everyone (including you) searches their top 4 picture cards
for an image that matches either one of the missions.
You cannot look for pics on the bottom card until you
have gotten rid of the top card.
3. As soon as anyone fi nds a matching pic, they slap that
picture card down on top of the mission card and yell out
Pictureka! Describe what it is that matches the mission.
4. If the other players agree, you’ve successfully matched that
picture card. If not, take it back and keep looking for those
missions till somebody gets rid of a card.
5. The player who dumped a card now reads out the next
mission card and play continues.
You can drop a penguin wild card on any mission card.
WINNING
The fi rst player to get rid of all 8 of their cards wins the game.
Tip: You’ll have to separate the cards after each game.
Make one pile of mission cards and another of picture cards,
then shuffl e both piles separately.
Game 2: ALPHABETTI
A high energy game to get the
party started.
Aim
Race to fi nd pics starting with a series
of letters (e.g. A-K).
Set-up
You don’t need the mission cards, so put them to one side.
Shuffl e the picture cards and give them to the oldest player
to start the game.
On your fi rst game, start at A and choose another letter in
the alphabet to end the game on (e.g. K).
How to Play
1. On your turn, hold the picture card deck facedown in your
hand, call out the target letter (A) and start turning cards
faceup. Lay down one card from the deck every 2 seconds.
Make a line of 4 cards, then go back and lay the next 4 cards
on top of the fi rst 4, and so on.
2. All players (including you) search the pictures on the cards
for something beginning with A.
3. As soon as anyone spots something, they shout Pictureka!
and say what you see (e.g. APPLE!). If everyone agrees, that
player keeps the card. If there’s a disagreement, ignore the
claim and keep playing.
4.
As soon as a pic is successfully spotted, it’s the next players
turn. Pass the card deck to the player on your left. They call
out the next letter (B) and start laying cards where you left off.
If the penguin pops up, he counts as any letter!
WINNING
As soon as someone fi nds a pic starting with the agreed letter
to end the game (K), stop playing and count up your cards.
The player with the most cards wins.
Tips: You can start and fi nish with any letter you like – M-Z,
Y-G – or play the whole alphabet for a longer game.
If a letter is proving too tricky, all agree to skip to the next
letter. Keep the same card-turner until someone spots a pic
starting with the new letter.
®
2+
PLAYERS
AGES
6
®
049090790 11 I Pictureka_r1.indd 1 3/17/11 8:17 PM
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