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Winning the Game
The game ends when there are no more cities to Stomp. At this point,
players count their total number of points. The player with the most points
wins.
Special Monster Powers:
These powers replace the ones printed on the monster stat cards.
Konk: Toss Like A Barrel
Spend 1 point during a fight to move your opponent a number spaces
away equal to the role of one die. This takes the place of your attack for the
round.
Toxicor: Healstomp
Instead of gaining points for stomping a city, you may instead gain
health equal to the city’s point value
Gargantis: Sonic Boost
Spend 1 point before you move to have your move speed increased to 5
spaces for 1 turn
Megaclaw: Scuttle Rush
Spend 1 point before combat starts to automatically attack first
Tomangi: Death From Below
You get 1 extra attack for free during the first round as long the space
you’re in contains water
Zorb: Stare Down
Spend 1 point before your opponent attacks to lower their number of
attacks by 1 this round
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