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23
To your total wigs on the score track, add the
following:
1. Wigs equal to the sum of the hull
sizes of the Ships in your Portfolio.
Example
Green has 1 size-2 Ship and 2 size-3 Ships. He gets
8 wigs.
2. 3 Wigs for each completed set of
Rubble cubes.
Example
Orange ended the game with 3 completed sets of
rubble, he gets 9 wigs.
3. Wigs for having more stores of
a type than your opponents, per
the following table:
If you have no stores of a particular type, you
earn no wigs for that type.
In a 2-player game count only ‘The most’ and
the ‘3rd-most’ positions.
Example
Green has 5 tool stores, Orange has 2, and Purple
and
Yellow have none. Green gets 6 wigs, Orange
gets 3 wigs, but Purple and
Yellow get none,
because they had no tool stores.
In a tie, add the tied places, then divide the
points among the tied players, rounded down.
Example
Purple has 4 cloth stores, Yellow and Orange
both have 3, and Green has 1. Purple gets 9 wigs,
Yellow and Orange are tied, so they each get (6 +
3) ÷ 2 = 4 wigs, and Green gets none.
4. Cash out your Influence for réis,
then earn 1 Wig for each 5 réis
you have (rounded down). Do not
move the Influence marker.
Example
Purple has 13 réis in her hand, but she also has 4 réis
on the Influence track. So she scores 3 wigs.
5. Wigs from your Decree cards that
you fulfill. Nobody else can score
from your Decree cards.
Example
Yellow has 2 decrees, one that gives her 2 wigs
and another one that gives her 6 wigs. (See Decree
Cards descriptions, page 6 of Player Aid book.)
6. Wigs for having put more State
Officials to work in Public
Buildings than your opponents
(simply count the total number
of State Officials depicted on your completed
Plans), per the following table:
If you have no completed Plans, you earn no
wigs for this.
In a tie, add the tied places, then divide the
points among the tied players, rounded down.
Example
At the end of the game, Orange has completed Plans
that put a total of 8 State Officials to work in Public
Buildings. Green and
Yellow have each completed
Plans with 5 State Officials, and Purple only completed
one Plan for 3 Officials. Since this is a 4-player game,
Orange earns 15 wigs, Green and
Yellow each earn
(10 + 5) ÷ 2 = 7 wigs, and Purple earns none.
ENDGAME SCORING
Player
Stores
The most 2nd-most 3rd-most
Gold 3 wigs 2 wigs 1 wig
Tool 6 wigs 3 wigs 1 wig
Book 9 wigs 6 wigs 3 wigs
Cloth 9 wigs 6 wigs 3 wigs
Player
Game
The most 2nd-most 3rd-most
3
4 players 15 wigs 10 wigs 5 wigs
2 players 15 wigs 5 wigs
7. 2 wigs for each Royal Favor tile
you have on your board.
Example
Green has a Royal Favor from the King and another
one from the Marquis. This will gets him 4 wigs.
Use any marker on the icons in the bottom-
right corner of the gameboard to track the
endgame scoring.
Tiebreakers:
1. The player with the most sets of rubble.
2. The player with the most stores.
3. The player with the most completed Plans.
4. The player with the most money.
If it is still a tie after all that, the tied players
must rest with the satisfaction that they rebuilt
a devastated Lisboa into a great city.
23


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