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END OF THE GAME
As soon as anyone completes 4 sets of Rubble,
or once again 3 Political card decks in the
display are empty, finish the current round,
so all players have taken the same number of
turns in the game.
Then, play a final round and perform the
endgame scoring.
Example
Yellow has the Starting Player tile. Green is at her
right so he is the last player in the round. After Green
has taken his last turn,
Yellow begins a final round in
which each player takes one more turn, and then the
endgame scoring takes place.
END OF PERIOD
As soon as anyone completes their 2nd set of
rubble or 3 Political card decks in the display
are empty, finish the current turn, discard
all the remaining cards in the display, then
perform the following steps:
1. Each player receives 3 wigs for each set of
Rubble cubes on their player board.
2. Discard any Ship cards remaining in the
shipyard. Replace them with the purple size-3
and brown size-4 Ship cards, with the purple
size-3 Ship(s) on top.
3. Starting with the player who triggered the end
of the period and following in clockwise order,
each player may discard any number of cards
from their hand. Each player earns the reward
at the bottom of one of each type of Noble
card discarded this way. (Ignore penalties).
4. Each player draws back up to a 5-card hand
from the purple Political card deck (1763–
1768). Return the remaining cards to the box.
5. Prepare the brown Political card deck (1769–
1777) the same way you prepared the red
Political card deck (1757–1763) at the start of
the game.
If needed refill the Church track and Decrees
display. Then continue play from the next
player in turn order.
Example
Green follows Yellows visit, and triggers the end of
the period by taking a Rubble cube and completing his
2nd rubble set.
After each player earns 3 wigs for each rubble set on
their player board, Green discards first (because he
triggered the end of the period). He discards 2 King
cards and 1 Treasury card. He receives the reward from
only one of the King cards.
Purple is next in turn order, and she discards 1 King
card, 1 Marquis card, and 2 Manuel da Maia cards.
Thus, she receives the reward from the King card, the
reward from the Marquis card, and the reward from
one of the Manuel da Maia cards.
Yellow is next, she discards 2 Treasury cards, which
provides no reward.
Orange discards no cards.
Finally, each player fills their hand back to 5 cards by
drawing from the purple (1763–1768) deck.
After all steps are done, Orange starts the new period
because he is after
Yellow in turn order, and the first
period ended during
Yellow’s turn.
END OF TURN
Reveal a New Political Card:
If any, flip the top card of the deck face-up to
reveal a replacement for the card you took.
Refill the City Tile Display:
Refill any empty spaces in the City tile display.
Refill the Church Track:
Refill any empty Clergy tile spaces on the
Church track from the bag of Clergy tiles.
Refill the Decrees Display:
Refill any empty spaces of the Decree card
display with new cards from the deck. There
should be 8 cards.
Remove Goods from the State Actions:
Return any goods on the State actions to the
general supply. There would be a good on 1–2
State actions if you took the Trade with Nobles
action this turn.
Note: There are always 2 Public
Buildings available, because you fill the
Public Building space as soon as you
take one. So, you never need to refill
the Public Building display at the end
of the turn.
Rubble Sets, Revisited
Stored rubble sets contribute to the reconstruction
of the city, and their clever use in the robust Gaiola
Pombalina structural design pleases the Marquis.
You have spaces on your player board for 5
sets of rubble that you can complete during
the game. In addition to the Portfolio and
warehouse capacity benefits this gives you
(see Rubble Sets for Reconstruction, page 9),
completing sets also helps set the pace for the
game. If you complete your 2nd set of rubble,
the End of the Period is triggered. In the same
way, if you complete your 4th set of rubble,
the End of the Game is triggered.
Furthermore, each set of rubble you complete
is worth 3 wigs both at the End of the Period
and at the End of the Game.
22


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