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Move
Players will move cowboys for a variety of reasons, such as holding a better position or to enter a building. Once a player has

the movement disc (in the manner described previously) in the direction he wishes to move.
If, during movement, the movement disc does not touch
• The movement is successful.
• The moved cowboy is placed at the exact space occupied by the movement disc.
• Once placed, the cowboy may be oriented in whichever direction the player chooses.
If, during movement, the movement disc leaves the play area (e.g., falls of the table) or touches
support block:
• The movement is failed and the action is lost.
The moved cowboy is returned to where the movement attempt was initiated, oriented in whichever direction the player
chooses. If the player has an action left, he may use it to attempt another move.

before the movement attempt.
Entering a building

blocks of the building he wishes to enter. In this case, touching the inside section of a support block with the movement disc
is allowed.
The cowboy succeeds in entering the building when any portion of the movement
disc has passed the line which designates that building’s door (see illustration below).
Upon successfully entering a building, the player places the cowboy on one of the
building’s two support blocks.
To exit a building, the player chooses a move action, places the movement disc

cowboy succeeds in exiting the building when any portion of the movement disc
has passed the line that designates the building’s door (see illustration below). In
this case, touching a support block with the movement disc is allowed, however all

Important: Touching the inside section of the support block is also allowed when exiting buildings. If a building’s entrance becomes
blocked by an object, that object may be moved to one side or the other to permit entry into the building.
Shoot

Once a player has chosen the shoot action, he places a bullet (gray disc) to the left or
right of his cowboy, at the distance of one bullet (gray disc).

opposing cowboy.
A cowboy is hit when he is knocked over by a bullet (without ricochet). Note the
Door zone
6


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