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Rules
Before playing
Before playing, you must choose:
• A playing surface
• A scenario
• The teams
Playing surface


Scenario (set up)

for you to discover.
Each scenario is explained in detail, including any additional rules required to enjoy the adventure.
The teams
Flick ‘em Up! may be played by 2 to 10 players. The players should be divided
into two equal teams. Each player will either be on the lawmen’s team or the
outlaws’ team. When playing with an odd number of players, one of the teams
will simply have an additional player. For example: in a 5-player game, one
team will have 3 players, and the other will have 2 players.
Each team has a box (black or natural) with 5 numbered spaces. These spaces
correspond to the numbers on the hats worn by that team’s cowboys. Each
cowboy’s inventory depicts one pistol (default weapon), a space to stack that
cowboy’s hit points, and spaces for two additional tokens. Place these boxes
near the play area, just outside of town.
Let’s play!
Once you have chosen a playing surface, a scenario, and your teams, you are ready to start!
Rounds
The game is played in successive rounds. Each round corresponds to one hour on the Town Hall’s clock.
A round is over once all cowboys from each team have played.
The scenario indicates the starting time for the clock, which side of the cowboys’ hats should be faceup, and which team will play
available when the color of its hat corresponds to the color of the round (on the clock) in progress.

no remaining available cowboys, the clock hand is moved to the following hour, and a new round begins.
3
Initiative
token
Cowboy’s
number
1 Colt pistol
2 spaces for
additional tokens
hit points
4


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