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4. Coins
9. Game End cards
1.+2. Action cards
(3 piles of 40 cards each)
Start Player tile
10. 18 available
Action cards
2
1.
First, take all base cards (their ticket, found
on both sides, shows an X). They are always
included in the game, regardless of which modules you
use. Add to these all cards from the 2 modules you
have chosen to play with. The modules are identified
by the letter on their ticket (found on both sides).
Seperate these cards into three piles, according to their
color (number): green (1), blue (2), and red (3).
Components
Base game components (needed for each game)
94 Railroad Car cards (50×0/1, 24×2/4, 20×7/12)
16 Mail Car cards (4 in each player color)
72 Base cards (24 in each pile color)
21 Game End cards
12 Conductors (3 in each player color)
4 Locomotives (1 in each player color)
24 Scoring markers (6 in each player color)
48 Coins
8 Locomotive tiles
1 Constantinople tile
4 Player boards
1 Score board
1 Start Player tile
1 Start Player figure
Module Components
120 Module cards (24 cards in each module)
4 Whodunit cards (Module C only:
First Class Murder, see supplement
pages 3 and 4)
26 Evidence tokens (Module C only:
First Class Murder, see supplement
pages 3 and 4)
Whenever you play a game of First Class, you will
need the components from the base game and
those from 2 modules.
We strongly recommend using Modules A and B
whenever there is a new player in the game. Your
fellow players will thank you.
First Game:
Module A: The Contracts (supplement, page 1)
Module B: Celebrities and Postcards
(supplement, pages 2 and 3)
The remaining modules are not needed for the
first game.
Components and SetupComponents and Setup
10.
Take the first pile (green) of Action cards
and place 3 rows of 6 cards, face up, in
the middle of the table. You will have a total of
18 Action cards to choose from in the first round.
Place the Start player tile to the left of the first card
in the first row.
Once you have finished setting up your player
boards, described on the next page, the game
can begin.
9.
Shuffle the Game End cards face down. The player to the
right of the start player draws a number of cards equal to
the number of players + 1. That player chooses 1 card to keep and
passes the rest to the next player in counter-clockwise direction.
Continue until all players have 1 Game End card. The remaining
card is shuffled back into the pile. Keep your chosen card face down
in a pile in the bottom left of your player board. It will come into
play only at game end. (Game End cards are explained on page 10.)
Finally, draw 4 more Game End cards and place them face up on
the table. Place the remaining Game End cards as a face-down pile.
Setup and gameplay is the same regardless of
the number of players.
2.
For each color, shuffle well the base
and Module cards together, forming
a separate face-down pile for each color.
Place these piles on the table, somewhat off
to the side. From now on, these cards will
be referred to as Action cards.
2


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