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OVERVIEW + CONTENTS
The tech-future which mankind has been working towards is finally upon us! Sadly, the tech-future is not all we
thought it was cracked up to be; technology couldn’t save us from ourselves and there are no hover boards or
floating cars in sight. Contrary to our hopes and dreams, four mega corporations dominate and dictate every
aspect of our lives.
Those who work for the Big Four have all sold their souls for the minimal comfort these companies offer. These
unfortunate souls work long, arduous hours for next to nothing. Sadly, there are no alternatives unless you are
willing to risk everything for a better life. Are you ready?
On the outskirts of society, there lies an opportunity to live freely and make something of yourself without the
shackles of the Big Four holding you down. In this anti-establishment world, information is paramount and is
often used as a form of currency. To survive and thrive, you must spend your days gathering information about
the Big Four, making contacts, accruing credits, hire informants, and upgrading your information network. Your
Reputation is what determines if you succeed or fail. Only the smartest and most resourceful survive. Do you have
what it takes to make it to the top?
In Dark.net, players will intercept transmissions to gain
valuable information via their data network. Players will
use fences to buy and sell information so that they can
boost their ability to gather even more information.
To boost their Reputation, players will:
¬ Accrue credits (
)
¬ Extend their network
¬ Hire Informants
¬ Install Network Boosters
¬ Make Contacts
If players need to draw a Response card and there are
none remaining, the endgame will trigger.
12 Network Boosters (3 per player color)
12 Virus tokens (3 per player color)
4 Starting Networks (1 per player color)
4 Player aides (1 per player color)
16 Informants (4 per player color)
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