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TRACE PHASE
The Big Four make sure to punish any fences that cause
too much trouble.
¬ Roll all the Retaliation dice that you have taken on
your turn from selling to a Fence, buying from a
Fence, purchasing a Network Extension, or making
a Contact.
¬ If any of the Retaliation dice roll below the number
of Traces on the corresponding Fence’s color,
a Retaliation will occur.
If multiple Retaliations would occur in a single turn,
of the retaliation dice that rolled below the Trace
number only the lowest will trigger a Retaliation
on the corresponding Fence. The other Fences are
spared.
If multiple dice are tied for lowest number,
a Retaliation against each of the colors
corresponding to the tied dice will occur.
¬ In addition, any Fence that has 6 Traces on it will
suffer a Retaliation.
RESOLVING RETALIATIONS
For each Fence that is suffering retaliation:
¬ Remove Information cubes equal to the number of
Traces on the Fence, place them in the supply.
¬ Remove all Traces from the Fence.
¬ Discard any Response card from the Fence.
¬ Draw a Response card from the top of the Response
Deck and place it adjacent to the affected Fence.
¬ Read aloud to all players the rules on the Response
card and perform any actions described.
¬ Return Retaliation dice to each Fence and pass the
Transmission dice to the next player.
Response cards change the way that the affected Fence
buys and/or sells information. The rules on these cards
persist until they are replaced by a new Response card.
RETALIATION EXAMPLE
On your turn you collected 2 Retaliation
dice, 1 blue and 1 red. After rolling, both
dice are less than the number of Traces on
each Fence of their respective matching
colors, so a Retaliation will occur.
The number on the blue die is lower than
the red die, which means the Retaliation will
affect only the blue Fence.
4 Information cubes are removed from the blue Fence
(equal to number of Traces). Then all of the Trace tokens
are removed. This leaves the blue Fence with only 1
Information cube.
Finally, both the blue and red Retaliation dice are returned
to their corresponding Fence.
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