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Introduction
In the beginning, the world was without form, only a colourless place shrouded by fog and
bereft of light. What little of this world existed was ruled by the Everlasting Dragons, masters
of desolate grey crags and the ancient archtrees. is was the Age of the Ancients, an era that
would last for time untold, until the advent of the First Flame.
Taking their strength from the Lord Souls found within the Flame, three of the Lords, godlike
beings born of the Dark and possessing immeasurable power, did smite the Everlasting Dragons
from the skies and destroy their kind. us began the Age of Fire, when humanity began to
spread throughout the land and both cities and kingdoms were formed and ruled by the Lords.
Yet for all their power, the Lords could continue their dominion only for as long as the First
Flame burned, and soon it began to wane. Fearing the end of their reign and the growing
strength of humanity, the Lords searched desperately for ways to restore the sacred re.
Eventually, the Witch amongst their number was consumed trying to recreate the First Flame
and instead gave birth to the Flame of Chaos, beginning a great war with the demons that
issued from the corrupted res. As the silver knights of Gwyn, Lord of Sunlight, were charred
black and fell during the conict, he nally divined that the only way was to sacrice himself
to the First Flame and unnaturally prolong the Age of Fire. He became the rst Lord of
Cinder and in doing so unleashed the curse of undeath upon humanity, denying them their
true ascendance as long as the Age of Fire continued.
But even this was to prove only transient, the First Flame waning once again. Since that
time, countless other Lords of Cinder have linked the First Flame and prevented the coming
of darkness. Each instance has further cursed the world to continue in a torment where the
hollowed dead wander amongst the living and ancient creatures exact their wrath upon any
foolish enough to stray into their domain. It is in this miserable state that the world has now
existed for a thousand years and more, always on the brink of the Age of Dark—despite the
best eorts of the agents of the fourth Lord, the Furtive Pygmy.
You are the Chosen Undead, Bearers of the Curse. It is now upon you that the fate of this
world rests. You must journey across the realms, defeat the many enemies that will confront
you, and ultimately choose not only your destiny, but also that of this world. You may be
remembered either as Lords of Cinder yourselves, forever joining the Soul of Cinder, or as
Ashen Ones, ushering in an Age of Humanity where the curse of undeath is at last lifted—
but chaos will ultimately consume all.
Dark Souls™: e Board Game is a cooperative dungeon crawl board game for 1–4
players. To win the game, players must work together tactically to learn how to defeat
the enemies before nally confronting the boss. Players will nd specic attack patterns
and weaknesses of the enemies, but they will have to be careful. If a player’s character
dies, the game does not end, but starting over comes at a cost. Each time a character
falls in combat, the whole party must return to the bonre, and all enemies reset.
Use your resources sparingly, learn quickly, and prepare to die.
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