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Contents
Introduction ...............3
Game Contents .............4
Setup .....................8
Initial Setup ....................8
Setup After the Mini Boss .........9
Tiles and Nodes ............10
e Basics ....................10
Node Movement ...............10
Range ........................10
Node Model Limits .............10
Characters ................11
Character Boards ...............11
Estus Flask Tokens .............11
Luck Tokens ..................11
Equipment ................12
Equipment Cards ..............12
Upgrade Cards .................12
Equipment Modiers ...........12
Embers. . . . . . . . . . . . . . . . . . . . . . . 12
e Bonre Tile ...........13
Home Base ...................13
Blacksmith Andre ..............14
e Firekeeper .................15
Resting at the Bonre ...........15
Exploration ...............16
Into the Dungeon ..............16
e Fog Gate ..................16
Encounter Setup ...........17
Encounter Cards ...............17
Terrain .......................17
Trap Tokens ...................18
Encounter Setup Example ........18
Encounters ...............19
e Basics ....................19
Activating Models ..............19
Ending an Encounter ...........19
Combat Basics .............20
Target versus Hit ...............20
e Endurance Bar .............20
Enemy Data Cards .............20
Pushing ......................21
Conditions ....................21
Character Activations .......22
Overview .....................22
Character Movement ............22
Character Attacks ..............22
Enemy Activations .........24
Overview .....................24
Enemy Movement ..............24
Enemy Attacks ................25
Boss Encounters ...........26
Boss Basics ....................26
Boss Data Cards ...............26
Behaviour Cards ...............27
Boss Arcs .....................27
Starting a Boss Encounter ........28
Ending a Boss Encounter ........28
Boss Activations ...........29
Overview .....................29
Boss Attacks ..................29
Boss Movement ................29
Boss Activation Example .........30
Post-Game Ritual ..........31
Campaign Rules ...........32
Introduction ...................32
Rules of the Campaign ......33
Setup ........................33
Adding and Dropping Players .....33
Dashing rough ...............33
Sparks .......................33
Progressing through
the Campaign .................33
e Bonre Tile ................33
Campaign Scenarios
Using the Core Set .........34
e First Journey ...........34
e Coiled Sword ..........36
Campaign Tracking Sheet ....39
Dark Souls™ series by: BANDAI NAMCO Entertainment Inc.
Game Concept: Mat Hart and Rich Loxam
Game Design: David Carl, Alex Hall, Mat Hart, Bryce
Johnston, Rich Loxam, and Jamie Perkins
Development Leads: David Carl and Alex Hall
Graphic Design & Layout: Tom Hutchings
Texture Design: Alex Cairns
Lead Writer: Sherwin Matthews
Editing: Darla Kennerud
Scultping: Russ Charles
Dark Souls™, Dark Souls™ II, Dark Souls™ III & ©BANDAI NAMCO Entertainment Inc. / ©FromSoftware, Inc.
Steamforged Games: Charles Agel, Christine Agel,
Philip Andrews, Edward Ball, Gerry Brawley,
Eleanor Bridge, Corey Davies, Matt Elliot,
Jay Finnegan, Kelsey Fox, Jamie Giblin, James Hasker,
Rich Jennings, Ronan Kelly, Mike McGougan,
Blake Noden, Byron Orde, Greg Plail, Rob Taylor,
Jak raves, Adam Tudor, Marc Williams
Special anks:
All of our Kickstarter Backers and Late Pledgers
Playtesting: Steve Atkinson, Bill Boysen,
James Brannan, Adam Brown, Adam Camp,
Jessica Carl, Henry Clark, James Clark, Dan Doré,
Vaughn Ferguson, Charles Foster III, Justin Foster, David
Gardner, Jason Garvin, Alexander Horn,
Ben Josling, Fabian Kerschl, Daniel Knauss,
Jen LeGrand, Ann-Marie Manwaring,
Phil Manwaring, Brian Palmer, James Philip,
Paul Porter, Chris Rutter, Owen Rutter,
Werner Schosser, Andrew Sykes, Chris Wills
2


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