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[
Learn To Play
]
Phase Sequence
1. Plot
2. Draw
3. Marshaling
4. Challenges
5. Dominance
6. Standing
7. Taxation
eywords
A keyword is an attribute that conveys specic rules to
its card.
Ambush (X): You may, as a player action, pay the
ambush cost (in gold) to put this card into play during
the challenges phase. e “(X)” is the ambush cost.
Insight: After you win a challenge in which this
character is participating, you may draw 1 card.
Intimidate: After you win a challenge in which
you control one or more attacking characters with
intimidate, you may choose and kneel a character,
controlled by the losing opponent, with a STR equal
to or lower than the amount of STR by which the
challenge was won. No more than one character can be
knelt by intimidate per challenge.
Limited: A player may not marshal or play more than
1 limited card each round, or place more than 1
limited card during setup.
No attachments: is card cannot have attachments.
Pillage: After you win a challenge in which this
character is participating, you may discard 1 card from
the top of the losing opponents deck.
Renown: After you win a challenge in which this
character is participating, you may gain 1 power on
this character.
Stealth: When this character is declared as an
attacker, you may choose a character without stealth
controlled by the defending player. at character
cannot be declared as a defender for this challenge.
Termina l: (Appears on attachments.) If the attached
card leaves play, this attachment does not return to its
owner’s hand, and is discarded from play.
Symbols & Icons
󲀋 Unique card.
Military icon or military challenge. In text, it
looks like this: 󲀈
Intrigue icon or intrigue challenge. In text, it
looks like this: 󲀊
Power icon or power challenge. In text, it looks
like this: 󲀉
Gold
modier
Initiative
modier
Reserve
modier
Faction Loyal Non-
Loyal
In Tex t
House
Stark
󲀆
House
Lannister
󲀅
House
Baratheon
󲀁
House
Greyjoy
󲀇
House
Tyrell
󲀃
House
Martell
󲀀
House
Targaryen
󲀄
e Nights
Watch
󲀂
+1 +1+1
16


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