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
To simplify the procedure, carefully detach the plug connection bet-
ween the motor and the circuit board
. Remove the two screws
from the motor block unit and detach the magnet retainer from the
chassis. Now remove the two rear screws and detach the entire
motor block
.
Turn the motor block around and remove the two screws from the
rear axle mounting. Remove the spacer plates and the rear axle unit
including the mounting
. To adjust the height, place the spacer
plate in the motor block
and tighten the screws of the rear axle
unit.
.

If required, the central magnet can also be adjusted. Remove the
magnet unit from the chassis in its entirety
, turn it horizontally by
180 degrees
and return it to the chassis. Then mount the magnet
retainer
and restore all plug connections.
Changing the light board
 Depending on the model, the light boards might be
screwed tight.
To change the light boards unscrew the car’s upper
part from the chassis. Unscrew the front axle according to g.
and remove the cables between the front light and the car board (g.
). Slightly bend down the catch hook (g.
) and pull up the light
board. Insert the light board (g.
), until the catch hook latches
in. Screw in the front axle and t the cables together according to
their colours.
Remove the cables between the rear light and the car
board according to g.
Slightly bend down the catch hook (g.
) and pull up the light board. Insert the light board until the catch
hook latches in (g.
) and t the cables together according to
their colours.
Race modes

1. Switch on the Black Box (ON-OFF)
2. After approx. 1 second the central LED will illuminate perma-
nently and a brief acoustic signal will sound.
3. Position the car/s on the connecting track
4. In training mode, the track is released without signal from the
trac light; you can start immediately

1. Switch on the Black Box (ON-OFF)
2. After approx. 1 second the central LED will illuminate perma-
nently and a brief acoustic signal will sound.
3. Afterwards, press the start button until all LEDs light up
4. Position the car/s on the connecting track
5. Press the start button again – the starting sequence will be initi-
ated, the LEDs will illuminate and acoustic signals will sound.
6. Once the trac light phase has expired (LEDs light up individu-
ally), the race is released
7. False start: If a car’s speed controller is actuated during the trac
light phase, this is rated as false start. The vehicle that has caused
the false start will travel a short distance and the LED on the rel-
evant vehicle or hand control will ash. The race is not released and
the start has to be repeated.
Light function on/off
3 sec.
STOP
The car programmed to the speed controller will have to come to a
stop for at least 3 seconds before the light can be switched on or o
by the push of the lane-change-button.
Coding/decoding
of the cars to the according
speed controller
2x CLICK
2x CLICK
Place car on the track, push lane-change-button twice g.
, lift car
at the front, put car back again g.
, while car´s lights are ashing
push lane-change-button twice g.
. Programming is conrmed by
a tone. All settings are saved until new programming is carried out.
Autonomous Car function
300
15 0
250
200
0
100
50
4x CLICK
Place car on the track, push lane-change-button twice, lift car at the
front, put car back again (see coding/decoding g. 1 + 2). While
car´s lights are ashing push lane-change-button 4 times g.
.
Start car, push lane-change-button for requested speed g.
(ir-
respective of the car´s position). Autonomous car will drive at this
speed automatically and consistently until its decoding.
Decoding is eected by holding the car. For new coding see coding/
decoding.
Pace Car function
Pit Stop 30346
300
15 0
250
200
0
100
50
6x CLICK
Place car on the track, push lane-change-button twice, lift car at the
front, put car back again (see coding/decoding g. 1 + 2).
While car´s lights are ashing push lane-change-button 6 times g.
. Start car, push lane-change-button for requested speed g.
(irrespective of the car´s position). Car will assume this speed con-
sistently and will enter the next Pit Stop automatically g.
.

Start Pace Car by pushing the button at the Black Box g.
. After
10 seconds each lane switch will change independently until the
Pace Car enters the Pit Stop. Carry out car decoding (see point
coding/decoding).
6


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