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sTarTing The camPaign
At the beginning of the campaign, take a sheet from the score pad and fold it to make your
campaign notebook. Make up a campaign name and write it at the top of the first page, as
shown in the illustration.
As explained on the preceding page, randomly create two piles and choose one to be your
first battle. Record the name of the city , scenario , and character .
Play one game. Record the result of your rst game in the box . If you lose, the result is
an X, as illustrated. If you win, record the threat level – the number of threatening sky tiles.
The damaged box is there in case you lose your first game. In that case, play a second game
with the city's damaged side. Again randomly flip sky tiles based on your threat level. Use the
same scenario and character. (The character's effect can be used once in each game.) Record
the result of this game, win or lose.
Now randomly generate two more piles with the chapter's remaining components. Choose
one pile to be your second battle. Fight it, and record the results.
removing or saving comPonenTs
In certain situations, some pieces are permanently removed from the campaign:
After you choose one of two piles, remove the pieces in the other pile.
After you finish a battle (in one or two games, win or lose), remove the scenario.
If you lose two games in the same city, remove it.
Other pieces need to be saved for later chapters:
If you win a game in a city, you have saved it from destruction. Keep it for later.
After you finish a battle (in one or two games, win or lose), keep the character.
Two bags are provided to help you keep removed and saved components separate.
seTTing ThreaT level
You should play the campaign at a threat level you enjoy when playing standalone games. It
should be winnable, but challenging. The campaign gets more difficult as you go, but you'll find
help along the way, so you should be able to play the entire campaign at the same threat level.
However, if you feel like adjusting it up or down during the campaign, that's okay, too.
campaign
name
city
scenario
character
(non-upgraded)
second
battle
rst
battle
chapter
first
game – loss
second
game – win
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